Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival rook on A4.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
From A1 to A6, our hero's rook swallows Centipede's pawn.
Centipede sets the pawn on E4, watching every square. A clean strike: our hero's rook topples the pawn on A7.
From the dark, Centipede pushes the knight to C8, and right after that our hero's rook takes A8, leaving A7 behind. Centipede's rook reaches G1 and threatens our hero's king.
our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Centipede brings the bishop to H3. By taking the knight on C8, our hero drives Centipede into check.
Centipede's king advances from E8 to F7. our hero advances the rook from C8 to C7, while centipede sets the bishop on F1, watching every square.
By taking the pawn on D7, our hero drives Centipede into check.
From the dark, Centipede pushes the king to F8; then our hero's rook takes C7, leaving D7 behind. Centipede answers by moving the pawn from C5 to C4.
From C7 to C4, our hero's rook swallows Centipede's pawn.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
With dungeon cunning, Centipede brings the bishop to G2. our hero gives check with the rook on C8.
Centipede's king advances from F8 to F7, and our hero advances the rook from C8 to C5. Centipede gives check with the pawn on E3.
A clean strike: our hero's king topples the pawn on E3.
From the dark, Centipede pushes the king to G6. our hero's king takes E2, leaving E3 behind; then centipede answers by moving the bishop from G2 to H3.
A clean strike: our hero's bishop topples the pawn on G5.
Centipede gives check with the bishop on F1.
With a steady hand, our hero brings the king to F3. Centipede moves the rook from G1 to G5 and topples our hero's bishop.
our hero advances the pawn from C2 to C4. Check from Centipede: the rook plants itself on F5.
Without hurry or fear, our hero places the king on E4. Centipede gives check with the bishop on G2.
our hero's king takes D4, leaving E4 behind, and right after that centipede answers by moving the king from G6 to G5. our hero slides the rook across the board, from C5 to B5.
With dungeon cunning, Centipede brings the bishop to A8, while with a steady hand, our hero brings the pawn to C5. Centipede's pawn advances from G7 to G6, and our hero advances the rook from B5 to B6.
Centipede sets the bishop on F3, watching every square. Without hurry or fear, our hero places the pawn on C6. Centipede advances to C6 and claims our pawn.
From B6 to C6, our hero's rook swallows Centipede's bishop.
Centipede gives check with the rook on F4.
our hero slides the king across the board, from D4 to E5. Centipede's rook reaches F5 and threatens our hero's king.
With a steady hand, our hero brings the king to D6. Centipede's rook advances from F5 to F4, while our hero advances the king from D6 to C7.
Centipede sets the king on F5, watching every square. Without hurry or fear, our hero places the rook on C2; then from the dark, Centipede pushes the king to E4.
our hero's rook takes C6, leaving C2 behind, and right after that centipede answers by moving the king from E4 to E5. From C6 to G6, our hero's rook swallows Centipede's pawn.
With dungeon cunning, Centipede brings the rook to A4. Check: our hero tightens the net by bringing the rook to G5.
Centipede's king advances from E5 to E4. our hero gives check with the rook on G4.
Centipede sets the king on D5, watching every square. A clean strike: our hero's rook topples the rook on A4.
From the dark, Centipede pushes the king to E5. Check: our hero tightens the net by bringing the pawn to F4.
Centipede answers by moving the king from E5 to F5, while our hero slides the king across the board, from C7 to D6. With dungeon cunning, Centipede brings the king to F6, and with a steady hand, our hero brings the rook to E4.
Centipede's king advances from F6 to F5. Check: our hero tightens the net by bringing the rook to E5.
Centipede sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on F5; then from the dark, Centipede pushes the king to F7.
From E7, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from F7 to F6, and our hero slides the rook across the board, from E7 to E5. With dungeon cunning, Centipede brings the king to G5.
our hero gives check with the pawn on F6.
Centipede advances to F6 and claims our pawn.
From E6, our hero's rook forces Centipede to defend.
Centipede sets the king on G5, watching every square. Without hurry or fear, our hero places the king on E5, and right after that from the dark, Centipede pushes the king to H5.
our hero's king takes F5, leaving E5 behind; then centipede answers by moving the king from H5 to H4. From H6, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to G3, and with a steady hand, our hero brings the king to E4. Centipede's king advances from G3 to F2.
our hero gives check with the rook on F6.
Centipede sets the king on E1, watching every square. Without hurry or fear, our hero places the king on D3; then from the dark, Centipede pushes the king to D1.
our hero delivers the final mate from F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 47 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 18 / 5
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 92% of the games on this floor.