Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the king leaps from E3 to E4 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the bishop to C1, while spider's knight advances from E4 to F6.
our hero advances the pawn from H2 to H3, and spider sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the knight on G4.
Spider advances to G4 and claims our pawn.
our hero's pawn takes E4, leaving E2 behind. Spider answers by moving the knight from G4 to F6; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the king to E3. Spider moves the knight from F6 to E4 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on E4.
Spider sets the pawn on G4, watching every square, and right after that without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to F7; then our hero's king takes F2, leaving E3 behind.
Spider answers by moving the king from F7 to E8, and right after that our hero slides the king across the board, from F2 to G3. With dungeon cunning, Spider brings the king to F8.
A clean strike: our hero's king topples the pawn on G4.
Spider's pawn advances from E5 to E4. our hero advances the king from G4 to F4, and spider sets the king on G7, watching every square.
A clean strike: our hero's king topples the pawn on E4.
From the dark, Spider pushes the king to G8, and right after that our hero's king takes D5, leaving E4 behind. Spider answers by moving the pawn from A4 to A3.
A clean strike: our hero's king topples the pawn on C5.
With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the king to C4, and spider's pawn advances from E7 to E5.
A clean strike: our hero's king topples the pawn on C3.
Spider sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to F8; then our hero's king takes E4, leaving D3 behind.
Spider answers by moving the king from F8 to G8. From E4 to E5, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the pawn to C4, while spider's king advances from H8 to G7.
our hero advances the pawn from C4 to C5, and spider sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Spider pushes the king to F7, and right after that our hero's king takes D6, leaving E5 behind. Spider answers by moving the king from F7 to E8; then our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the king to D7, and spider's king advances from F8 to F7.
Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the king on F6, watching every square. By taking the pawn on A6, our hero drives Spider into check.
From the dark, Spider pushes the king to F7. A clean strike: our hero's queen topples the pawn on A3.
Spider answers by moving the king from F7 to F6. From B2, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to G6. Check: our hero tightens the net by bringing the queen to D6.
Spider's king advances from G6 to F5. our hero advances the pawn from A2 to A4, and spider sets the king on G4, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the king to H4, and right after that our hero's pawn takes A6, leaving A5 behind.
Spider answers by moving the king from H4 to H5; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Spider brings the king to H4.
Promotion: on A8, our hero turns a pawn into a queen.
Spider's king advances from H4 to G5. our hero advances the queen from D6 to D4, while spider sets the king on G6, watching every square.
our hero gives check with the queen on A6.
From the dark, Spider pushes the king to F5. From A5, our hero's queen forces Spider to defend.
Spider answers by moving the king from F5 to G6. Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the queen to A7, while spider's king advances from F7 to G8.
From B8, our hero's queen forces Spider to defend.
Spider sets the king on H7, watching every square. Check: our hero tightens the net by bringing the king to C6.
From the dark, Spider pushes the king to H6, and right after that our hero's queen takes B5, leaving B8 behind. Spider answers by moving the king from H6 to G6; then our hero slides the king across the board, from C6 to C5.
With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the king to C4, and spider's king advances from H6 to G6.
our hero gives check with the queen on A6.
Spider sets the king on F7, watching every square. From B7, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to E8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 5 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 90% of the games on this floor.