Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival queen on B7.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero's king takes D1, leaving E1 behind. Check from Spider: the pawn plants itself on C2.

our hero claims the enemy pawn by landing on C2.

With dungeon cunning, Spider brings the pawn to E2. With a steady hand, our hero brings the bishop to A3; then spider's pawn advances from C7 to C5.

our hero claims the enemy pawn by landing on C5.

Spider sets the knight on G4, watching every square, and without hurry or fear, our hero places the bishop on A7. From the dark, Spider pushes the king to D8, while our hero's bishop takes B8, leaving A7 behind.

Spider answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from C2 to B1. With dungeon cunning, Spider brings the pawn to G5.

With a steady hand, our hero brings the king to A1, and right after that spider's knight advances from G4 to H2. our hero advances the bishop from B8 to A7; then spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on A2. From the dark, Spider pushes the knight to F6. our hero captures the enemy pawn: the king leaps from A2 to A3.

Spider answers by moving the knight from F6 to D5, while our hero slides the king across the board, from A3 to A4. With dungeon cunning, Spider brings the king to E6.

With a steady hand, our hero brings the king to A5; then spider's king advances from E6 to D6. our hero claims the enemy pawn by landing on A6.

Spider sets the knight on F3, watching every square, and without hurry or fear, our hero places the bishop on G1. From the dark, Spider pushes the knight to F4, while our hero's bishop takes H2, leaving G1 behind.

On E1, Spider promotes and gains a reinforcing queen.

our hero captures the enemy knight: the bishop leaps from H2 to F4.

Spider gives check with the queen on E2.

With a steady hand, our hero brings the king to B7. Spider's queen reaches B2 and threatens our hero's king.

our hero advances the king from B7 to C8; then spider sets the queen on B5, watching every square. our hero claims the enemy pawn by landing on G5.

Spider gives check with the queen on C6.

our hero's king takes B8, leaving C8 behind. Spider's queen reaches B6 and threatens our hero's king.

our hero slides the king across the board, from B8 to C8, and right after that with dungeon cunning, Spider brings the knight to D4. our hero captures the pawn on E7 and leaves Spider in check.

Spider's king advances from D6 to D5. our hero advances the bishop from E7 to D8. Spider's queen reaches B7 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from C8 to B7.

From the dark, Spider pushes the knight to E2, while our hero's bishop takes G5, leaving D8 behind. Spider answers by moving the king from D5 to C5, and our hero slides the bishop across the board, from G5 to C1.

A cruel blow: Spider's knight captures our hero's bishop on C1.

With a steady hand, our hero brings the king to C7, and right after that spider's king advances from C5 to B4. our hero advances the king from C7 to D6; then spider sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the king to A3. our hero captures the enemy pawn: the king leaps from E5 to E4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 8 s
Moves
61
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 3
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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