Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's knight captures our hero's queen on G8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to D3, and rat's king advances from E8 to D8.

our hero advances the pawn from G3 to G4, while rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to E7; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from B6 to C8, and right after that our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H5. Rat advances to H5 and claims our pawn.

From G4 to H5, our hero's pawn swallows Rat's pawn.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the knight from C8 to D6. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E7. By taking the pawn on E5, our hero drives Rat into check.

Rat's king advances from E7 to D8. our hero gives check with the queen on G5.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to F7.

Check: our hero tightens the net by bringing the queen to F5.

Rat answers by moving the king from D7 to E7. our hero gives check with the queen on E5.

Rat moves the knight from F7 to E5 and topples our hero's queen.

With a steady hand, our hero brings the pawn to G5, while rat's king advances from E7 to E8. our hero advances the pawn from A3 to A4, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to D7, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the pawn to D4, and rat's king advances from E6 to E7. A clean strike: our hero's pawn topples the pawn on C5.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to F3, while rat's king advances from F7 to E6.

our hero advances the pawn from E3 to E4, and rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on F4.

Rat advances to C5 and claims our pawn.

our hero's king takes E3, leaving F4 behind. Rat answers by moving the knight from C5 to B7; then our hero slides the king across the board, from E3 to D4.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to C3, and rat's pawn advances from C6 to C5.

our hero advances the pawn from E4 to E5, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the king to D7; then our hero's king takes E4, leaving D3 behind. Rat gives check with the knight on D6.

From E5 to D6, our hero's pawn swallows Rat's knight.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to D7. Rat advances to D7 and claims our pawn.

our hero advances the king from E4 to D5, and rat sets the king on E7, watching every square. A clean strike: our hero's king topples the pawn on C5.

From the dark, Rat pushes the king to D8, and right after that our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from D8 to D7.

A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to B5, and rat's king advances from C8 to D7.

our hero advances the pawn from A4 to A5, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to E5; then our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from E5 to E6, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to C6, while rat's king advances from D5 to E6.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on D5, watching every square. our hero gives check with the queen on D8.

From the dark, Rat pushes the king to E6. From D8 to C7, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from E6 to D5. Check: our hero tightens the net by bringing the queen to D7.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to A4, and rat's king advances from E5 to F4.

From F7, our hero's queen forces Rat to defend.

Rat sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G3.

our hero gives check with the queen on G7.

Rat answers by moving the king from G3 to H3, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the pawn to A7, while rat's king advances from H4 to H5. our hero gives check with the queen on E5.

Rat sets the king on H4, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H3. Check: our hero tightens the net by bringing the queen to A3.

Rat answers by moving the king from H3 to G4. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to F4. From C1, our hero's queen forces Rat to defend.

Rat's king advances from F4 to F5. Check: our hero tightens the net by bringing the queen to H7.

Rat sets the king on E6, watching every square. our hero gives check with the queen on G8.

From the dark, Rat pushes the king to F6; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F6 to E5.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D6. our hero gives check with the queen on F4.

Rat's king advances from D6 to E7. From C5, our hero's queen forces Rat to defend.

Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Rat pushes the king to D8. And it is checkmate: our hero ends the game on G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 50 s
Moves
141
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 21
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2707 finished games (1149 wins, 438 losses, 1120 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (141 moves) lasted longer than 94% of the games on this floor.

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