Battle chronicle

The duel begins: Alberto C. against Bat on floor 4.

Alberto C.'s pawn lands on H4 and defeats Bat's rook!

Checkmate! Alberto C. topples Bat and claims victory.

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The battle, move by move

Alberto C.'s knight takes C3, leaving B1 behind. Bat answers by moving the pawn from D5 to D4. Alberto C. claims the enemy pawn by landing on A4.

With dungeon cunning, Bat brings the rook to H4. With a steady hand, Alberto C. brings the pawn to G3; then bat's pawn advances from A7 to A6.

Alberto C. claims the enemy rook by landing on H4.

Bat sets the king on D8, watching every square. Alberto C. captures the enemy pawn: the knight leaps from A4 to B6.

From the dark, Bat pushes the pawn to D3. Alberto C. claims the enemy pawn by landing on D3.

Bat answers by moving the pawn from E4 to E3. Alberto C. captures the enemy pawn: the pawn leaps from D2 to E3.

With dungeon cunning, Bat brings the pawn to D5. Alberto C. claims the enemy pawn by landing on D5.

Bat's pawn advances from C5 to C4. Alberto C. captures the enemy pawn: the pawn leaps from D3 to C4.

Bat sets the king on C8, watching every square. Check: Alberto C. tightens the net by bringing the knight to E7.

From the dark, Bat pushes the king to B8, and alberto C.'s queen takes D7, leaving D1 behind. Bat answers by moving the pawn from A6 to A5.

From C6, Alberto C.'s knight forces Bat to defend.

With dungeon cunning, Bat brings the king to A8. Alberto C. delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
25
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (25 moves) lasted longer than 8% of the games on this floor.

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