Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
Bat advances its rook to H3 and claims our knight.
Bat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the pawn to D4, and right after that bat's king advances from D7 to E8.
our hero captures the enemy pawn: the pawn leaps from D4 to E5.
Bat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Bat pushes the rook to G6. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Bat answers by moving the pawn from B6 to B5, while our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Bat brings the knight to C4.
our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Bat's knight advances from C4 to E5. our hero advances the king from E1 to E2, and right after that bat sets the rook on G3, watching every square.
Without hurry or fear, our hero places the bishop on E1. After toppling the pawn on G2, Bat threatens our hero's king.
our hero's king takes F1, leaving E2 behind. Bat answers by moving the rook from G2 to G8, and our hero slides the bishop across the board, from E1 to G3.
Bat's rook reaches F8 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, and right after that bat's knight advances from E5 to G6. our hero advances the bishop from G3 to E5; then bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on D2. Bat's knight falls on E5 and tears the bishop from our hero.
our hero's king takes C2, leaving D2 behind. Bat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from C2 to B1.
With dungeon cunning, Bat brings the rook to F2. With a steady hand, our hero brings the knight to H3; then bat's rook advances from F2 to F7.
our hero advances the king from B1 to A2, and right after that bat sets the rook on F3, watching every square. our hero captures the enemy pawn: the king leaps from A2 to A3.
A cruel blow: Bat's rook captures our hero's knight on H3.
our hero's king takes B4, leaving A3 behind. Bat answers by moving the rook from H3 to H8. our hero captures the enemy pawn: the king leaps from B4 to B5.
With dungeon cunning, Bat brings the rook to G8. With a steady hand, our hero brings the king to A6, and right after that bat's knight advances from E5 to G4.
our hero captures the enemy pawn: the king leaps from A6 to A7.
Bat sets the king on D7, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Bat pushes the king to C8, and our hero's king takes C5, leaving B6 behind.
A cruel blow: Bat's knight captures our hero's pawn on E3.
our hero slides the king across the board, from C5 to C6, and right after that with dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the pawn to D7; then bat's rook advances from G8 to G1.
our hero advances the king from C6 to D6. Bat gives check with the knight on F5.
Without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the king to C7. our hero gives check with the pawn on D6.
Bat answers by moving the king from C7 to D8. our hero captures the enemy knight: the king leaps from E6 to F5.
With dungeon cunning, Bat brings the rook to E1. With a steady hand, our hero brings the king to F4, and right after that bat's rook advances from E1 to E8.
our hero advances the king from F4 to F5. A cruel blow: Bat's king captures our hero's pawn on D7.
Without hurry or fear, our hero places the king on F6. From the dark, Bat pushes the rook to G8, and our hero's king takes E5, leaving F6 behind.
Bat answers by moving the king from D7 to C6, while our hero slides the king across the board, from E5 to E6. With dungeon cunning, Bat brings the rook to G1.
With a steady hand, our hero brings the pawn to D7; then bat's rook advances from G1 to G2. our hero advances the king from E6 to E7.
Bat's rook reaches E2 and threatens our hero's king.
Without hurry or fear, our hero places the king on F7. From the dark, Bat pushes the rook to E4. our hero's pawn crowns on D8 and becomes a queen.
Bat answers by moving the king from C6 to C5, and our hero slides the queen across the board, from D8 to A8. With dungeon cunning, Bat brings the rook to G4.
With a steady hand, our hero brings the queen to E8, and right after that bat's rook advances from G4 to G2. From E7, our hero's queen forces Bat to defend.
Bat sets the king on B5, watching every square. Check: our hero tightens the net by bringing the queen to D7.
From the dark, Bat pushes the king to B4, and our hero's king takes E6, leaving F7 behind. Bat answers by moving the rook from G2 to C2, while our hero slides the king across the board, from E6 to E5.
With dungeon cunning, Bat brings the rook to D2. With a steady hand, our hero brings the queen to C6.
Bat's rook reaches E2 and threatens our hero's king.
our hero advances the king from E5 to D5, and right after that bat sets the rook on G2, watching every square. our hero captures the pawn on C4 and leaves Bat in check.
From the dark, Bat pushes the king to A5, while our hero's king takes C5, leaving D5 behind. Bat answers by moving the rook from G2 to F2.
And it is checkmate: our hero ends the game on B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 33 s
- Moves
- 103
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 9
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (103 moves) lasted longer than 92% of the games on this floor.