Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the pawn leaps from E5 to F6 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3; then bat's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on D4.
Bat sets the king on E7, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the rook to F6. our hero captures the rook on F6 and leaves Bat in check.
Bat answers by moving the king from E7 to D7. our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Bat brings the pawn to A6. our hero claims the enemy pawn by landing on A6.
Bat's king advances from D7 to D8. our hero captures the enemy pawn: the rook leaps from A6 to B6.
our hero activates Backstab and silently removes a threat from Bat.
Bat sets the pawn on C4, watching every square. our hero captures the pawn on D6 and leaves Bat in check.
From the dark, Bat pushes the king to E8, while our hero's pawn takes B4, leaving B2 behind. Bat answers by moving the pawn from C4 to C3.
our hero slides the pawn across the board, from B4 to B5; then with dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to B6, and right after that bat's king advances from F7 to G6.
our hero advances the pawn from B6 to B7. Bat sets the king on F5, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Bat pushes the king to E4. Check: our hero tightens the net by bringing the bishop to D3.
Bat answers by moving the king from E4 to E5. our hero slides the pawn across the board, from F6 to F7.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 29
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 1
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (29 moves) lasted longer than 11% of the games on this floor.