Battle chronicle
The duel begins: our hero against Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on G4.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3; then centipede's bishop advances from F5 to H7. our hero claims the enemy rook by landing on G4.
Centipede sets the bishop on G8, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Centipede pushes the knight to G6, while our hero's knight takes F3, leaving G1 behind.
Centipede answers by moving the bishop from G8 to E6. our hero captures the enemy pawn: the knight leaps from F3 to G5.
With dungeon cunning, Centipede brings the bishop to C4. With a steady hand, our hero brings the rook to C1, and right after that centipede's king advances from E8 to D8.
our hero captures the enemy bishop: the rook leaps from C1 to C4.
Centipede sets the king on C7, watching every square. our hero captures the pawn on C5 and leaves Centipede in check.
From the dark, Centipede pushes the king to D6, and our hero's rook takes A5, leaving C5 behind. Centipede answers by moving the knight from G6 to H8.
our hero captures the pawn on A6 and leaves Centipede in check.
With dungeon cunning, Centipede brings the king to C5. our hero captures the enemy pawn: the rook leaps from A6 to A7.
Centipede's king advances from C5 to B6. our hero advances the rook from A7 to A8, and right after that centipede sets the king on B7, watching every square.
our hero captures the enemy knight: the rook leaps from A8 to H8.
From the dark, Centipede pushes the king to B6, while our hero's rook takes H7, leaving H8 behind. Centipede answers by moving the pawn from D7 to D5.
our hero captures the enemy pawn: the rook leaps from H7 to G7.
With dungeon cunning, Centipede brings the pawn to D3. our hero claims the enemy pawn by landing on D5.
Centipede's king advances from B6 to A5. our hero advances the pawn from D5 to D6; then centipede sets the king on B6, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Centipede pushes the king to C6. our hero's pawn crowns on D8 and becomes a queen.
Centipede answers by moving the king from C6 to C5, while our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Centipede brings the pawn to E4.
With a steady hand, our hero brings the pawn to A5; then centipede's king advances from C5 to B5. our hero gives check with the queen on B8.
Centipede sets the king on A6, watching every square. From G6, our hero's rook forces Centipede to defend.
A cruel blow: Centipede's king captures our hero's pawn on A5.
Check: our hero tightens the net by bringing the queen to A8.
Centipede answers by moving the king from A5 to B5. our hero captures the enemy pawn: the knight leaps from G5 to E4.
With dungeon cunning, Centipede brings the king to B4. From B6, our hero's rook forces Centipede to defend.
Centipede's king advances from B4 to C4. our hero advances the pawn from G4 to G5; then centipede sets the king on D4, watching every square.
Without hurry or fear, our hero places the knight on D6. From the dark, Centipede pushes the king to C5, and our hero's rook takes A6, leaving B6 behind.
Centipede answers by moving the king from C5 to B4, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Centipede brings the king to B3.
With a steady hand, our hero brings the pawn to G7; then centipede's king advances from B3 to B2. our hero's pawn crowns on G8 and becomes a queen.
Centipede sets the king on B1, watching every square. Check: our hero tightens the net by bringing the queen to B8.
From the dark, Centipede pushes the king to C2. And it is checkmate: our hero ends the game on C6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 36 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 69% of the games on this floor.