Battle chronicle

our hero draws pieces against Swarm. The dungeon watches in silence.

After 10 moves, the dust has not settled.

Swarm's edge closes the game: mate against our hero.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Check from Swarm: the pawn plants itself on E3.

our hero slides the king across the board, from D2 to D1, and with dungeon cunning, Swarm brings the pawn to E6. With a steady hand, our hero brings the knight to H3, while swarm's queen advances from D7 to D8.

our hero advances the knight from H3 to F4, and swarm sets the rook on A5, watching every square. Without hurry or fear, our hero places the rook on G1.

Thanks to Stealth, our hero fools Swarm on the board.

Checkmate: Swarm finishes our hero on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
20 s
Moves
10
How it ended
checkmate
Captures (hero / opponent)
0 / 0
Material captured (hero / opponent)
0 / 0
Skills used
1

Floor 26 statistics

Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.

This game (10 moves) lasted longer than 67% of the games on this floor.

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