Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the queen leaps from H1 to A1 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to H6; then spider's knight advances from E4 to F2.

our hero advances the king from E1 to E2, and right after that spider sets the knight on H3, watching every square. Without hurry or fear, our hero places the pawn on H7.

Spider's knight reaches G1 and threatens our hero's king.

our hero claims the enemy pawn by landing on E3.

Spider answers by moving the knight from G1 to E2, and our hero slides the king across the board, from E3 to F2. With dungeon cunning, Spider brings the knight to D4.

our hero's pawn crowns on H8 and becomes a queen.

Spider's knight falls on C2 and tears the pawn from our hero.

our hero advances the queen from H8 to H1; then spider sets the knight on A1, watching every square. our hero claims the enemy knight by landing on A1.

From the dark, Spider pushes the pawn to F5. our hero captures the enemy pawn: the queen leaps from A1 to C3.

Spider answers by moving the pawn from F5 to F4. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the pawn to E6. our hero captures the enemy pawn: the queen leaps from E5 to A5.

Spider's pawn advances from F4 to F3. our hero claims the enemy pawn by landing on F3.

Spider sets the pawn on C6, watching every square, and without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to C8.

our hero claims the enemy pawn by landing on A4.

Spider answers by moving the pawn from C6 to C5, and our hero slides the queen across the board, from A4 to E4. With dungeon cunning, Spider brings the pawn to E5.

our hero claims the enemy pawn by landing on E5.

Spider's pawn advances from C5 to C4. our hero advances the queen from E5 to D4; then spider sets the king on C7, watching every square.

our hero captures the pawn on C4 and leaves Spider in check.

From the dark, Spider pushes the king to B8, and our hero's king takes F5, leaving G4 behind. Spider answers by moving the king from B8 to A8.

From C8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the king to E5; then spider's king advances from A7 to B6.

our hero advances the queen from C8 to C4, and right after that spider sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Spider pushes the king to B8. Check: our hero tightens the net by bringing the queen to B5.

Spider answers by moving the king from B8 to A8, and our hero slides the king across the board, from D6 to C7. With dungeon cunning, Spider brings the king to A7.

Mate. our hero's queen on A5 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 5

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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