Battle chronicle

The duel begins: Aldana M. against Bat on floor 4.

Bat moves its rook from E4 to E8 and topples Aldana M.'s rook!

In the end, Aldana M. delivers checkmate and Bat flees the board.

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The battle, move by move

With a steady hand, Aldana M. brings the pawn to F3; then bat's king advances from E8 to D7. Aldana M. claims the enemy pawn by landing on E4.

Bat sets the rook on H8, watching every square. Aldana M. captures the enemy pawn: the pawn leaps from E4 to D5.

From the dark, Bat pushes the rook to H4, while aldana M.'s pawn takes D4, leaving D2 behind. Bat gives check with the rook on E4.

Aldana M. slides the king across the board, from E1 to D2. After toppling the pawn on D4, Bat threatens Aldana M.'s king.

With a steady hand, Aldana M. brings the king to E3, and right after that bat's pawn advances from A4 to A3. Aldana M. advances the king from E3 to E2; then bat sets the knight on A5, watching every square.

Without hurry or fear, Aldana M. places the bishop on E3. From the dark, Bat pushes the rook to H4. Aldana M. captures the enemy pawn: the pawn leaps from B2 to A3.

After toppling the pawn on H2, Bat threatens Aldana M.'s king.

Aldana M. slides the king across the board, from E2 to F3, and right after that with dungeon cunning, Bat brings the rook to H8. With a steady hand, Aldana M. brings the king to E4; then bat's knight advances from A5 to C4.

Aldana M. claims the enemy pawn by landing on C5.

Bat's pawn falls on C5 and tears the bishop from Aldana M.

Without hurry or fear, Aldana M. places the pawn on A4. From the dark, Bat pushes the pawn to A5, while aldana M.'s rook takes G1, leaving A1 behind.

Bat's knight reaches D6 and threatens Aldana M.'s king.

Aldana M. captures the enemy pawn: the king leaps from E4 to E5.

Check from Bat: the rook plants itself on H5.

With a steady hand, Aldana M. brings the king to F6. Bat's rook falls on D5 and tears the pawn from Aldana M.

Check: Aldana M. tightens the net by bringing the rook to G7.

Bat sets the king on C8, watching every square, while without hurry or fear, Aldana M. places the king on E7. From the dark, Bat pushes the rook to D4.

From G8, Aldana M.'s rook forces Bat to defend.

Bat answers by moving the king from C8 to C7, while aldana M. slides the rook across the board, from G8 to E8. Bat's rook reaches E4 and threatens Aldana M.'s king.

With a steady hand, Aldana M. brings the king to F8. After toppling the rook on E8, Bat threatens Aldana M.'s king.

Aldana M. advances the king from F8 to G7, and right after that bat sets the knight on F7, watching every square. Aldana M. captures the enemy knight: the king leaps from G7 to F7.

From the dark, Bat pushes the rook to D8, while aldana M.'s king takes E7, leaving F7 behind. Bat answers by moving the rook from D8 to C8, and aldana M. slides the king across the board, from E7 to E6.

Bat gives check with the rook on E8.

With a steady hand, Aldana M. brings the king to D5. From the shadows, Backstab. Bat loses a piece to Aldana M.'s blade.

Bat's king advances from C7 to B7; then aldana M. advances the king from D5 to C4. Bat sets the king on A6, watching every square.

Without hurry or fear, Aldana M. places the king on B3, and from the dark, Bat pushes the rook to E4. Aldana M.'s king takes A3, leaving B3 behind, while bat answers by moving the pawn from B6 to B5.

Aldana M. slides the king across the board, from A3 to B3. With dungeon cunning, Bat brings the rook to E8.

Aldana M. captures the pawn on B5 and leaves Bat in check.

A cruel blow: Bat's king captures Aldana M.'s pawn on B5.

Aldana M. advances the king from B3 to C3, and bat sets the rook on F8, watching every square. Without hurry or fear, Aldana M. places the king on B3.

Check from Bat: the pawn plants itself on A4.

Aldana M.'s king takes A3, leaving B3 behind, and bat answers by moving the rook from F8 to F1. Aldana M. slides the king across the board, from A3 to B2.

Bat's pawn reaches A3 and threatens Aldana M.'s king.

Aldana M. claims the enemy pawn by landing on A3.

Bat's rook advances from F1 to E1; then aldana M. advances the king from A3 to B3. Bat gives check with the rook on B1.

Without hurry or fear, Aldana M. places the king on A3, and from the dark, Bat pushes the king to C5. Aldana M.'s king takes A4, leaving A3 behind, while bat answers by moving the rook from B1 to F1.

Aldana M. slides the pawn across the board, from A2 to A3. With dungeon cunning, Bat brings the rook to A1; then with a steady hand, Aldana M. brings the king to B3.

Bat's rook reaches B1 and threatens Aldana M.'s king.

Aldana M. advances the king from B3 to A4, and bat sets the rook on E1, watching every square. Without hurry or fear, Aldana M. places the king on A5, while from the dark, Bat pushes the king to C4.

Aldana M.'s pawn takes A4, leaving A3 behind, and bat answers by moving the rook from E1 to D1. Aldana M. slides the king across the board, from A5 to A6.

With dungeon cunning, Bat brings the rook to G1, and right after that with a steady hand, Aldana M. brings the pawn to A5. Bat gives check with the rook on G6.

Aldana M. advances the king from A6 to A7, while bat sets the king on B4, watching every square. Without hurry or fear, Aldana M. places the pawn on A6, and from the dark, Bat pushes the king to C3.

Aldana M.'s king takes B7, leaving A7 behind, while bat answers by moving the rook from G6 to G3. Aldana M. slides the pawn across the board, from A6 to A7.

With dungeon cunning, Bat brings the rook to E3. Aldana M.'s pawn crowns on A8 and becomes a queen.

Bat's rook advances from E3 to E4. From C8, Aldana M.'s queen forces Bat to defend.

Bat sets the king on B4, watching every square. Without hurry or fear, Aldana M. places the queen on C6. Bat's rook reaches E7 and threatens Aldana M.'s king.

Aldana M.'s king takes B6, leaving B7 behind, and bat answers by moving the rook from E7 to E3. From B5, Aldana M.'s queen forces Bat to defend.

With dungeon cunning, Bat brings the king to C3, and right after that with a steady hand, Aldana M. brings the king to A5. Bat's rook advances from E3 to E7.

Aldana M. gives check with the queen on B4.

Bat sets the king on D3, watching every square. Aldana M. claims the enemy rook by landing on E7.

From the dark, Bat pushes the king to D4. Check: Aldana M. tightens the net by bringing the queen to B4.

Bat answers by moving the king from D4 to D3, and right after that aldana M. slides the king across the board, from A5 to A4. With dungeon cunning, Bat brings the king to E2; then with a steady hand, Aldana M. brings the queen to B3.

Bat's king advances from E2 to D2, and right after that aldana M. advances the king from A4 to A3. Bat sets the king on E1, watching every square.

Without hurry or fear, Aldana M. places the queen on B2, while from the dark, Bat pushes the king to F1. Aldana M.'s king takes A2, leaving A3 behind, and bat answers by moving the king from F1 to G1.

Aldana M. slides the queen across the board, from B2 to D2. With dungeon cunning, Bat brings the king to H1, and right after that with a steady hand, Aldana M. brings the king to B2.

Bat's king advances from H1 to G1; then aldana M. advances the king from B2 to C2. Bat sets the king on F1, watching every square.

Check: Aldana M. tightens the net by bringing the queen to D1.

From the dark, Bat pushes the king to G2. Aldana M. gives check with the queen on E2.

Bat answers by moving the king from G2 to H3, and right after that aldana M. slides the king across the board, from C2 to D2. With dungeon cunning, Bat brings the king to G3.

Check: Aldana M. tightens the net by bringing the queen to E3.

Bat's king advances from G3 to G4, and right after that aldana M. advances the king from D2 to E2. Bat sets the king on H4, watching every square.

Without hurry or fear, Aldana M. places the queen on F3, while from the dark, Bat pushes the king to G5. Aldana M.'s king takes F2, leaving E2 behind, and bat answers by moving the king from G5 to H6.

Aldana M. slides the queen across the board, from F3 to G3. With dungeon cunning, Bat brings the king to H7, and right after that with a steady hand, Aldana M. brings the king to F3.

Bat's king advances from H7 to H6; then aldana M. advances the queen from G3 to G4. Bat sets the king on H7, watching every square.

Without hurry or fear, Aldana M. places the king on F4, and from the dark, Bat pushes the king to H8. Aldana M.'s queen takes G5, leaving G4 behind, while bat answers by moving the king from H8 to H7.

Aldana M. slides the king across the board, from F4 to F5. With dungeon cunning, Bat brings the king to H8; then with a steady hand, Aldana M. brings the king to F6.

Bat's king advances from H8 to H7. From G6, Aldana M.'s queen forces Bat to defend.

Bat sets the king on H8, watching every square. Aldana M. delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 55 s
Moves
165
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
15 / 12
First capture
move 1
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (165 moves) lasted longer than 100% of the games on this floor.

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