战斗编年史
新的传说正在书写:Alberto C. 在第 4 层向 蝙蝠 发起挑战。
Alberto C. 怒而反击:兵 从 H2 跃至 G3,吃掉了敌方的 车。
最终,Alberto C. 将死 蝙蝠,后者仓皇逃离棋盘。
加载中…
逐着之战
Alberto C.落子A4,夺下敌方兵.
蝙蝠将兵置于D4,紧盯每一格. Alberto C.吃掉敌方兵:车从A4跃至A7.
自暗处,蝙蝠将兵推至B5. Alberto C.落子B7,夺下敌方马.
蝙蝠回应,将兵从E4移至E3. Alberto C.吃掉敌方兵:兵从D2跃至E3.
凭地牢之狡,蝙蝠将兵移至C4. 稳如磐石,Alberto C.将兵移至E4,随即蝙蝠的车从H6推进至G6.
Alberto C.吃掉敌方兵:车从B7跃至B5.
蝙蝠将车置于G8,紧盯每一格,而不疾不惧,Alberto C.将车落子于D5. 自暗处,蝙蝠将车推至G4,且alberto C.的兵占据F3,弃F2于后.
蝙蝠回应,将兵从C4移至C3. Alberto C.落子D6,夺下敌方兵.
凭地牢之狡,蝙蝠将车移至G3. Alberto C.吃掉敌方车:兵从H2跃至G3.
蝙蝠的王从E8推进至F8. Alberto C.将车从H1推进至H7,随即蝙蝠将王置于G8,紧盯每一格.
不疾不惧,Alberto C.将车落子于A7. 自暗处,蝙蝠将兵推至D3. 将死。Alberto C.的车在D8,蝙蝠无路可逃.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 31 s
- Moves
- 25
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 4 statistics
Against 蝙蝠, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (25 moves) lasted longer than 8% of the games on this floor.