战斗编年史

新的传说正在书写:Alberto C. 在第 4 层向 蝙蝠 发起挑战。

Alberto C. 怒而反击:兵 从 H2 跃至 G3,吃掉了敌方的 车。

最终,Alberto C. 将死 蝙蝠,后者仓皇逃离棋盘。

加载中…

逐着之战

Alberto C.落子A4,夺下敌方兵.

蝙蝠将兵置于D4,紧盯每一格. Alberto C.吃掉敌方兵:车从A4跃至A7.

自暗处,蝙蝠将兵推至B5. Alberto C.落子B7,夺下敌方马.

蝙蝠回应,将兵从E4移至E3. Alberto C.吃掉敌方兵:兵从D2跃至E3.

凭地牢之狡,蝙蝠将兵移至C4. 稳如磐石,Alberto C.将兵移至E4,随即蝙蝠的车从H6推进至G6.

Alberto C.吃掉敌方兵:车从B7跃至B5.

蝙蝠将车置于G8,紧盯每一格,而不疾不惧,Alberto C.将车落子于D5. 自暗处,蝙蝠将车推至G4,且alberto C.的兵占据F3,弃F2于后.

蝙蝠回应,将兵从C4移至C3. Alberto C.落子D6,夺下敌方兵.

凭地牢之狡,蝙蝠将车移至G3. Alberto C.吃掉敌方车:兵从H2跃至G3.

蝙蝠的王从E8推进至F8. Alberto C.将车从H1推进至H7,随即蝙蝠将王置于G8,紧盯每一格.

不疾不惧,Alberto C.将车落子于A7. 自暗处,蝙蝠将兵推至D3. 将死。Alberto C.的车在D8,蝙蝠无路可逃.

Game details

Hero's colour
White
Time control
10+0
Actual duration
31 s
Moves
25
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 4 statistics

Against 蝙蝠, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (25 moves) lasted longer than 8% of the games on this floor.

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