Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on F4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, and right after that bat's pawn advances from E4 to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Bat sets the rook on G4, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the rook to G7, and our hero's knight takes F3, leaving G1 behind.
Bat answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Bat brings the knight to B4. With a steady hand, our hero brings the bishop to A3; then bat's rook advances from G7 to F7.
our hero claims the enemy knight by landing on B4.
Bat sets the king on F8, watching every square, and without hurry or fear, our hero places the bishop on C3. From the dark, Bat pushes the king to E7, while our hero's pawn takes G4, leaving G2 behind.
Bat answers by moving the rook from F7 to F4. our hero captures the enemy rook: the pawn leaps from E3 to F4.
With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the pawn to G5, and right after that bat's king advances from E7 to F8.
our hero captures the enemy pawn: the pawn leaps from G5 to H6.
Bat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the king to H7.
our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Bat answers by moving the king from H7 to G8, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Bat brings the king to F8.
our hero's pawn crowns on D8 and becomes a queen.
Bat's king advances from F8 to F7. our hero advances the pawn from H6 to H7, and right after that bat sets the king on G6, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Bat pushes the king to F7, while our hero's rook takes D1, leaving A1 behind. Bat answers by moving the pawn from B6 to B5, and our hero slides the rook across the board, from D1 to D6.
With dungeon cunning, Bat brings the pawn to B4. our hero delivers the final mate from H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 643 finished games (307 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 33 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 21% of the games on this floor.