Battle chronicle

In the depths of Sewers, our hero faces Rat King.

our hero answers with fury: the queen leaps from C5 to A7 and captures the enemy rook.

In the end, our hero delivers checkmate and Rat King flees the board.

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The battle, move by move

From D1 to A4, our hero's queen swallows Rat King's knight.

Rat King gives check with the pawn on C2.

our hero advances the king from E1 to E2. Rat King's pawn crowns on C1 and a hostile rook is born.

From A4 to B4, our hero's queen swallows Rat King's bishop.

In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

Rat King moves the rook from C1 to F1 and topples our hero's bishop.

A clean strike: our hero's king topples the rook on F1.

Rat King answers by moving the pawn from D6 to D5. From B4 to B6, our hero's queen swallows Rat King's pawn.

Rat King's pawn reaches G2 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on G2.

Rat King's bishop advances from E7 to D6, and our hero advances the rook from A1 to A6. Rat King sets the bishop on C5, watching every square.

A clean strike: our hero's queen topples the bishop on C5.

From the dark, Rat King pushes the rook to A7. From C5 to A7, our hero's queen swallows Rat King's rook.

Rat King answers by moving the king from E8 to D8. A clean strike: our hero's queen topples the pawn on F7.

With dungeon cunning, Rat King brings the pawn to G5. By taking the pawn on F6, our hero drives Rat King into check.

Rat King's king advances from D8 to C7. A clean strike: our hero's queen topples the pawn on G5.

In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

Rat King sets the king on B7, watching every square; then without hurry or fear, our hero places the queen on G6. From the dark, Rat King pushes the king to C8, and right after that our hero's queen takes G5, leaving G6 behind.

Rat King answers by moving the king from C8 to B8. From G5 to D5, our hero's queen swallows Rat King's pawn.

With dungeon cunning, Rat King brings the king to C7. From F7, our hero's queen forces Rat King to defend.

Rat King's king advances from C7 to D8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
25 / 3
First capture
move 0
Skills used
2

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 36% of the games on this floor.

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