Battle chronicle

In the depths of Sewers, our hero faces Rat King.

our hero's queen lands on D4 and defeats Rat King's rook!

The duel ends in a draw: our hero and Rat King withdraw.

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The battle, move by move

From H2 to G3, our hero's pawn swallows Rat King's pawn.

Rat King's bishop advances from B4 to C5. our hero advances the knight from G1 to F3, while rat King sets the pawn on G6, watching every square.

From D1 to A4, our hero's queen swallows Rat King's knight.

From the dark, Rat King pushes the knight to A7. A clean strike: our hero's queen topples the knight on A7.

Rat King answers by moving the bishop from C5 to A3. From A1 to A3, our hero's rook swallows Rat King's bishop.

With dungeon cunning, Rat King brings the pawn to D5. A clean strike: our hero's queen topples the pawn on B6.

Rat King's bishop advances from E7 to B4. From B6 to B4, our hero's queen swallows Rat King's bishop.

Rat King sets the pawn on C2, watching every square; then without hurry or fear, our hero places the knight on C3. In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

From the dark, Rat King pushes the rook to D8. From C3 to D5, our hero's knight swallows Rat King's pawn.

Rat King answers by moving the king from E8 to D7. By taking the pawn on F6, our hero drives Rat King into check.

With dungeon cunning, Rat King brings the king to C8, and with a steady hand, our hero brings the knight to G5. Rat King's rook advances from D8 to D5.

A clean strike: our hero's knight topples the pawn on F7.

Rat King sets the rook on D4, watching every square. From B4 to D4, our hero's queen swallows Rat King's rook.

From the dark, Rat King pushes the pawn to G5. A clean strike: our hero's knight topples the pawn on G5.

Rat King answers by moving the king from C8 to B8, and our hero slides the pawn across the board, from G3 to G4. Rat King moves the pawn from F5 to G4 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on G4.

Rat King's king advances from B8 to B7. our hero gives check with the queen on B4.

Rat King sets the king on C7, watching every square. From C3, our hero's rook forces Rat King to defend.

From the dark, Rat King pushes the king to D8. our hero's rook takes H3, leaving H1 behind.

Draw. The dungeon keeps the names of our hero and Rat King.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
37
How it ended
stalemate
Captures (hero / opponent)
12 / 1
Material captured (hero / opponent)
24 / 1
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 44% of the games on this floor.

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