Battle chronicle

In the depths of Sewers, our hero faces Rat King.

With an adventurer's precision, our hero takes the rival rook on B7.

Rat King falls to our hero's mate. The legend grows.

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The battle, move by move

From F2 to G3, our hero's pawn swallows Rat King's pawn.

From the dark, Rat King pushes the knight to A7. A clean strike: our hero's rook topples the knight on A4.

Rat King answers by moving the rook from D7 to B7. From A4 to B4, our hero's rook swallows Rat King's bishop.

With dungeon cunning, Rat King brings the pawn to F4. A clean strike: our hero's rook topples the pawn on F4.

Rat King's king advances from E8 to D8. our hero advances the bishop from F1 to A6, and rat King sets the pawn on F5, watching every square.

A clean strike: our hero's bishop topples the rook on B7.

From the shadows, Backstab. Rat King loses a piece to our hero's blade.

From the dark, Rat King pushes the king to C7. From F4 to F5, our hero's rook swallows Rat King's pawn.

Rat King answers by moving the bishop from E7 to G5, while our hero slides the bishop across the board, from B7 to D5. With dungeon cunning, Rat King brings the king to C8.

From F5 to G5, our hero's rook swallows Rat King's bishop.

Rat King's pawn advances from G7 to G6. A clean strike: our hero's bishop topples the pawn on F7.

Rat King sets the pawn on B5, watching every square. From G5 to B5, our hero's rook swallows Rat King's pawn.

From the dark, Rat King pushes the king to D7. A clean strike: our hero's bishop topples the pawn on G6.

Rat King answers by moving the pawn from C3 to C2. From D1 to C2, our hero's queen swallows Rat King's pawn.

With dungeon cunning, Rat King brings the king to D8. From H8, our hero's rook forces Rat King to defend.

Rat King's king advances from D8 to E7. Check: our hero tightens the net by bringing the queen to E4.

Rat King sets the king on F6, watching every square. our hero gives check with the queen on F5.

From the dark, Rat King pushes the king to E7. From H7, our hero's rook forces Rat King to defend.

Rat King answers by moving the king from E7 to D8. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
21 / 0
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 41% of the games on this floor.

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