Battle chronicle

The duel begins: our hero against Rat King on floor 10.

Rat King moves its pawn from G2 to F1 and topples our hero's bishop!

Checkmate. Rat King defeats our hero on this floor.

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The battle, move by move

our hero captures the enemy knight: the queen leaps from D1 to A4.

Rat King gives check with the pawn on C2.

our hero claims the enemy bishop by landing on B4.

On C1, Rat King promotes and gains a reinforcing queen.

our hero's king takes E2, leaving E1 behind. Rat King answers by moving the queen from C1 to C6. From H8, our hero's rook forces Rat King to defend.

With dungeon cunning, Rat King brings the bishop to F8. With a steady hand, our hero brings the knight to F3.

Rat King's rook reaches E7 and threatens our hero's king.

our hero advances the king from E2 to D1, and right after that rat King sets the pawn on G2, watching every square. Without hurry or fear, our hero places the knight on D4.

On F1, Rat King promotes and gains a reinforcing queen.

our hero's king takes D2, leaving D1 behind. Rat King's edge falls on C1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
16
How it ended
checkmate
Captures (hero / opponent)
2 / 1
Material captured (hero / opponent)
6 / 3
First capture
move 0

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (16 moves) lasted longer than 21% of the games on this floor.

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