Battle chronicle

The duel begins: our hero against Rat King on floor 10.

our hero's king lands on C2 and defeats Rat King's rook!

Checkmate! our hero topples Rat King and claims victory.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from H2 to G3.

Rat King answers by moving the rook from B6 to B7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat King brings the knight to E7.

With a steady hand, our hero brings the pawn to A3. our hero activates Backstab and silently removes a threat from Rat King.

Rat King's pawn advances from C3 to C2, and right after that our hero advances the king from E1 to D2. Rat King sets the knight on D5, watching every square.

our hero captures the enemy pawn: the king leaps from D2 to C2.

From the dark, Rat King pushes the knight to C7. our hero's bishop takes E3, leaving C1 behind, and rat King answers by moving the bishop from B5 to A6.

our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Rat King brings the rook to B8, and right after that with a steady hand, our hero brings the pawn to B4.

Rat King's knight advances from C7 to E6; then our hero advances the pawn from B4 to B5. Rat King sets the knight on G5, watching every square.

our hero claims the enemy bishop by landing on A6.

Rat King's rook reaches C8 and threatens our hero's king.

our hero's king takes B3, leaving C2 behind, while rat King answers by moving the king from E8 to D8. our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat King brings the rook to C2. our hero captures the enemy rook: the king leaps from B3 to C2.

Rat King's king advances from D8 to C7. our hero's pawn crowns on A8 and becomes a queen.

Rat King sets the knight on E6, watching every square. Without hurry or fear, our hero places the queen on H8. Rat King gives check with the knight on D4.

our hero's king takes D1, leaving C2 behind, and rat King answers by moving the knight from D4 to C2. our hero captures the enemy knight: the king leaps from D1 to C2.

With dungeon cunning, Rat King brings the pawn to G5. our hero claims the enemy pawn by landing on F6.

Rat King's king advances from C7 to B7. our hero captures the enemy pawn: the queen leaps from F6 to G5.

Rat King sets the pawn on F5, watching every square. our hero claims the enemy pawn by landing on F5.

From the dark, Rat King pushes the king to A8. our hero captures the enemy pawn: the queen leaps from F5 to D7.

our hero activates Backstab and silently removes a threat from Rat King.

Rat King answers by moving the king from A8 to B8. our hero slides the pawn across the board, from G4 to G5; then with dungeon cunning, Rat King brings the king to A8.

With a steady hand, our hero brings the pawn to G6, and right after that rat King's king advances from A8 to B8. our hero advances the pawn from G6 to G7.

Rat King sets the king on A8, watching every square. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
19 / 0
First capture
move 0
Skills used
2

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 57% of the games on this floor.

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