Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider moves its king from D7 to C8 and topples our hero's queen!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider sets the pawn on A5, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the knight to D6, and our hero's knight takes H3, leaving G1 behind. Spider answers by moving the king from E8 to F7, while our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to D4; then spider's knight advances from D6 to E8.

our hero claims the enemy pawn by landing on E5.

Spider sets the knight on D6, watching every square. our hero captures the enemy knight: the pawn leaps from E5 to D6.

A cruel blow: Spider's pawn captures our hero's pawn on D6.

our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from F7 to E8, and our hero slides the knight across the board, from H3 to F4.

With dungeon cunning, Spider brings the king to D8. our hero claims the enemy pawn by landing on G6.

Spider's king advances from D8 to E8. our hero advances the pawn from E4 to E5; then spider sets the knight on G4, watching every square.

Without hurry or fear, our hero places the knight on H4. From the dark, Spider pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from E5 to D6.

Spider answers by moving the knight from G4 to F6, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the knight to D7.

With a steady hand, our hero brings the knight to G6; then spider's king advances from D8 to E8. our hero advances the pawn from E2 to E4, and right after that spider sets the pawn on A3, watching every square.

our hero captures the enemy pawn: the bishop leaps from B2 to A3.

From the dark, Spider pushes the knight to B6. our hero claims the enemy pawn by landing on C5.

Spider answers by moving the knight from B6 to A4, and our hero slides the bishop across the board, from C5 to A3. With dungeon cunning, Spider brings the knight to B2.

our hero claims the enemy knight by landing on B2.

Spider's king advances from E8 to D7. our hero advances the pawn from C4 to C5; then spider sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the pawn to A4, and our hero's bishop takes C3, leaving B2 behind.

Spider answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from C3 to B2. With dungeon cunning, Spider brings the king to D7.

our hero captures the enemy pawn: the bishop leaps from B2 to A3.

Spider's king advances from D7 to E6. our hero advances the pawn from D6 to D7, and right after that spider sets the king on F5, watching every square.

our hero's pawn crowns on D8 and becomes a queen.

A cruel blow: Spider's king captures our hero's knight on G6.

our hero's bishop takes B4, leaving A3 behind. Spider answers by moving the king from G6 to H7, and our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Spider brings the king to H6. our hero gives check with the queen on H4.

Spider's king advances from H6 to G7. our hero advances the pawn from C5 to C6; then spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the bishop on C3. From the dark, Spider pushes the king to F5, and our hero's queen takes G3, leaving H4 behind.

A cruel blow: Spider's king captures our hero's pawn on E6.

our hero slides the pawn across the board, from C6 to C7, and right after that with dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the queen to G5; then spider's king advances from F7 to E6.

our hero advances the bishop from C3 to B4, and right after that spider sets the king on D7, watching every square. our hero's pawn crowns on C8 and becomes a queen.

A cruel blow: Spider's king captures our hero's queen on C8.

Check: our hero tightens the net by bringing the queen to G8.

Spider answers by moving the king from C8 to B7, and our hero slides the bishop across the board, from B4 to C5. With dungeon cunning, Spider brings the king to A6.

With a steady hand, our hero brings the pawn to G4, and right after that spider's king advances from A6 to B5. our hero advances the bishop from C5 to D6; then spider sets the king on A4, watching every square.

Without hurry or fear, our hero places the queen on G5.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 3 s
Moves
83
How it ended
stalemate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 14
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 80% of the games on this floor.

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