Battle chronicle
A new legend is written: our hero challenges Walking Tomb on floor 14.
our hero's knight lands on D6 and defeats Walking Tomb's queen!
The duel ends in a draw: our hero and Walking Tomb withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Walking Tomb brings the queen to D6. With a steady hand, our hero brings the knight to C4; then walking Tomb's knight advances from D4 to B3.
our hero captures the queen on D6 and leaves Walking Tomb in check.
Walking Tomb sets the king on E7, watching every square. our hero captures the enemy pawn: the knight leaps from D6 to B7.
From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
From the dark, Walking Tomb pushes the knight to A5. our hero claims the enemy knight by landing on A5.
Walking Tomb answers by moving the king from E7 to F6; then our hero slides the knight across the board, from A5 to C4. With dungeon cunning, Walking Tomb brings the king to G5, and right after that with a steady hand, our hero brings the knight to E5.
Walking Tomb's pawn advances from H6 to H5. our hero captures the enemy pawn: the knight leaps from E5 to D7.
Walking Tomb sets the king on F4, watching every square. Without hurry or fear, our hero places the knight on F6, and from the dark, Walking Tomb pushes the pawn to H4.
our hero's king takes D2, leaving E1 behind, while walking Tomb answers by moving the king from F4 to F3. our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Walking Tomb brings the pawn to F4. our hero captures the enemy pawn: the knight leaps from F6 to H7.
Walking Tomb's pawn advances from H4 to H3. Check: our hero tightens the net by bringing the knight to G5.
Walking Tomb sets the king on G2, watching every square. Without hurry or fear, our hero places the king on E4, while from the dark, Walking Tomb pushes the pawn to H2.
our hero's knight takes F3, leaving G5 behind, and walking Tomb answers by moving the king from G2 to F2. our hero captures the enemy pawn: the knight leaps from F3 to H2.
With dungeon cunning, Walking Tomb brings the pawn to F3. our hero claims the enemy pawn by landing on F3.
Draw. The dungeon keeps the names of our hero and Walking Tomb.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 45 s
- Moves
- 33
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 19 / 0
- First capture
- move 0
- Skills used
- 1
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 50% of the games on this floor.