Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's pawn lands on G4 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Spider's pawn.
Spider's knight advances from F6 to G4. our hero advances the pawn from F2 to F3, while spider sets the knight on G3, watching every square.
From H2 to G3, our hero's pawn swallows Spider's knight.
From the dark, Spider pushes the king to D8. A clean strike: our hero's pawn topples the knight on G4.
Spider answers by moving the king from D8 to D7, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to E4.
From E5, our hero's knight forces Spider to defend.
Spider's king advances from D7 to C8. From E5 to G6, our hero's knight swallows Spider's pawn.
Spider sets the pawn on E6, watching every square. A clean strike: our hero's bishop topples the pawn on E3.
From the dark, Spider pushes the king to D7, and right after that our hero's knight takes F4, leaving G6 behind. Spider answers by moving the pawn from C7 to C6; then our hero slides the knight across the board, from F4 to G6.
With dungeon cunning, Spider brings the pawn to C5. our hero gives check with the knight on F8.
Spider's king advances from D7 to E7. our hero advances the knight from F8 to H7, while spider sets the king on F7, watching every square.
Check: our hero tightens the net by bringing the knight to G5.
From the dark, Spider pushes the king to F8. By taking the pawn on E6, our hero drives Spider into check.
Spider answers by moving the king from F8 to E8. From E6 to C5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the king to F7. A clean strike: our hero's knight topples the pawn on A6.
Spider's king advances from F7 to G6. our hero advances the rook from A1 to B1, and spider sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the king to H7, and right after that our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to G7.
With a steady hand, our hero brings the pawn to C7, and spider's king advances from G7 to F7. Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the king on F6, watching every square. our hero gives check with the rook on B6.
From the dark, Spider pushes the king to G7. From D4, our hero's bishop forces Spider to defend.
Spider answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the pawn to E3.
With a steady hand, our hero brings the pawn to C4.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 20 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.