Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero answers with fury: the knight leaps from G6 to E5 and captures the enemy rook.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the knight leaps from G1 to H3.
From the dark, Alpha Bat pushes the bishop to C4. our hero claims the enemy pawn by landing on F4.
Alpha Bat's pawn reaches D2 and threatens our hero's king.
our hero captures the enemy pawn: the bishop leaps from C1 to D2.
With dungeon cunning, Alpha Bat brings the rook to E5. With a steady hand, our hero brings the knight to G6, and right after that alpha Bat's pawn advances from D4 to D3.
our hero captures the enemy rook: the knight leaps from G6 to E5.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat sets the bishop on F4, watching every square. our hero claims the enemy knight by landing on D7.
Alpha Bat's king falls on D7 and tears the knight from our hero.
our hero captures the enemy bishop: the bishop leaps from D2 to F4.
Alpha Bat answers by moving the pawn from E7 to E5, and right after that our hero slides the bishop across the board, from F4 to G5. Alpha Bat's pawn reaches D2 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to D2.
Alpha Bat's bishop advances from C4 to F7. our hero claims the enemy pawn by landing on H4.
Alpha Bat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on E3, while from the dark, Alpha Bat pushes the bishop to E8.
our hero claims the enemy pawn by landing on E4.
Alpha Bat answers by moving the king from D7 to C6; then our hero slides the bishop across the board, from H4 to G3. With dungeon cunning, Alpha Bat brings the king to B5.
our hero claims the enemy pawn by landing on D6.
Alpha Bat's bishop reaches G6 and threatens our hero's king.
our hero advances the king from E4 to F4, while alpha Bat sets the bishop on F7, watching every square. Without hurry or fear, our hero places the pawn on B4, and from the dark, Alpha Bat pushes the bishop to B3.
our hero's king takes E4, leaving F4 behind, while alpha Bat answers by moving the king from B5 to B6. our hero slides the king across the board, from E4 to D4.
With dungeon cunning, Alpha Bat brings the bishop to G8; then with a steady hand, our hero brings the king to C3. Alpha Bat's bishop advances from G8 to A2, and right after that our hero advances the king from C3 to B2.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat sets the king on B5, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Alpha Bat pushes the king to A4, and our hero's king takes C4, leaving C3 behind.
Alpha Bat answers by moving the king from A4 to A3. Check: our hero tightens the net by bringing the pawn to B5.
With dungeon cunning, Alpha Bat brings the king to A4. With a steady hand, our hero brings the pawn to B6; then alpha Bat's king advances from A4 to A5.
our hero advances the pawn from B6 to B7. Alpha Bat sets the king on A4, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Alpha Bat pushes the king to A5. And it is checkmate: our hero ends the game on B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 3
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 61% of the games on this floor.