Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
our hero answers with fury: the king leaps from H3 to H2 and captures the enemy rook.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
From C2 to D3, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat's bishop advances from F7 to G8. our hero advances the king from E1 to F1, while alpha Bat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Alpha Bat pushes the rook to E5; then our hero's pawn takes B4, leaving B2 behind.
Alpha Bat answers by moving the bishop from G8 to E6, and right after that our hero slides the rook across the board, from A1 to A4. With dungeon cunning, Alpha Bat brings the bishop to B3.
With a steady hand, our hero brings the rook to A3. Check from Alpha Bat: the rook plants itself on G5.
our hero advances the king from G1 to H2, and alpha Bat sets the bishop on D5, watching every square. Without hurry or fear, our hero places the pawn on B5.
Alpha Bat's rook reaches G2 and threatens our hero's king.
From H2 to H3, our hero's king swallows Alpha Bat's pawn.
Alpha Bat answers by moving the pawn from F4 to F3. A clean strike: our hero's pawn topples the pawn on F3.
Alpha Bat gives check with the rook on H2.
From H3 to H2, our hero's king swallows Alpha Bat's rook.
Alpha Bat's bishop advances from D5 to B7. A clean strike: our hero's pawn topples the pawn on E4.
Alpha Bat sets the bishop on A6, watching every square. From B5 to A6, our hero's pawn swallows Alpha Bat's bishop.
Alpha Bat gives check with the bishop on F4.
our hero's king takes H3, leaving H2 behind. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Alpha Bat brings the pawn to D5.
Promotion: on A8, our hero turns a pawn into a queen.
Alpha Bat's knight advances from F6 to G8. From E4 to D5, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat sets the bishop on B8, watching every square. A clean strike: our hero's queen topples the bishop on B8.
From the dark, Alpha Bat pushes the knight to F6. our hero's queen takes B6, leaving B8 behind; then alpha Bat answers by moving the king from D7 to E8.
our hero slides the rook across the board, from A3 to A7. With dungeon cunning, Alpha Bat brings the king to F8, and with a steady hand, our hero brings the queen to B4.
Alpha Bat's king advances from F8 to G8. A clean strike: our hero's rook topples the pawn on E7.
Alpha Bat sets the knight on H7, watching every square. Without hurry or fear, our hero places the queen on D6.
Alpha Bat's knight reaches G5 and threatens our hero's king.
our hero's king takes G4, leaving H3 behind, and right after that alpha Bat answers by moving the knight from G5 to H3. From G4 to H3, our hero's king swallows Alpha Bat's knight.
With dungeon cunning, Alpha Bat brings the king to H8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 59% of the games on this floor.