Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
A cruel blow: Alpha Bat's rook captures our hero's bishop on D2.
our hero falls to Alpha Bat's mate. The dungeon does not forgive.
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The battle, move by move
our hero's king takes D2, leaving E1 behind. Alpha Bat's pawn reaches F3 and threatens our hero's king.
our hero slides the king across the board, from D2 to E1, while with dungeon cunning, Alpha Bat brings the rook to F6. From C1 to H6, our hero's bishop swallows Alpha Bat's bishop.
Alpha Bat gives check with the pawn on F2.
our hero advances the king from E1 to F1, while alpha Bat sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on E2.
Check from Alpha Bat: the bishop plants itself on C4.
A clean strike: our hero's king topples the pawn on D2.
Alpha Bat's pawn crowns on F1 and a hostile queen is born.
our hero slides the bishop across the board, from H6 to G5. Alpha Bat's queen reaches E1 and threatens our hero's king.
With a steady hand, our hero brings the king to C2. Check from Alpha Bat: the rook plants itself on F2.
our hero advances the bishop from G5 to D2. Checkmate: Alpha Bat finishes our hero on D2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 18
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 4 / 3
- First capture
- move 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (18 moves) lasted longer than 22% of the games on this floor.