Battle chronicle
A new legend is written: Alfonso M. challenges Zombie on floor 12.
Alfonso M. answers with fury: the queen leaps from B6 to A5 and captures the enemy rook.
In the end, Alfonso M. delivers checkmate and Zombie flees the board.
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The battle, move by move
Alfonso M. claims the enemy pawn by landing on G3.
With dungeon cunning, Zombie brings the king to D8. Alfonso M. captures the enemy pawn: the rook leaps from H1 to H5.
Zombie's bishop advances from D5 to F7. Alfonso M. claims the enemy pawn by landing on H6.
Zombie sets the pawn on A4, watching every square, and without hurry or fear, Alfonso M. places the pawn on E3. From the dark, Zombie pushes the king to C7.
Alfonso M. claims the enemy pawn by landing on B5.
Zombie answers by moving the rook from A6 to A5, and alfonso M. slides the bishop across the board, from B5 to F1. With dungeon cunning, Zombie brings the pawn to E5.
Alfonso M. claims the enemy pawn by landing on F6.
Zombie's pawn advances from D7 to D5. Alfonso M. captures the bishop on F7 and leaves Zombie in check.
Zombie sets the king on B6, watching every square, while without hurry or fear, Alfonso M. places the queen on H5. From the dark, Zombie pushes the king to C6.
Alfonso M. captures the enemy pawn: the queen leaps from H5 to E5.
Zombie answers by moving the knight from B7 to D6, while alfonso M. slides the rook across the board, from F7 to F6. With dungeon cunning, Zombie brings the rook to D7.
With a steady hand, Alfonso M. brings the knight to C3; then zombie's pawn advances from A4 to A3. Alfonso M. advances the pawn from B2 to B3, and right after that zombie sets the king on B7, watching every square.
Without hurry or fear, Alfonso M. places the queen on D4. From the dark, Zombie pushes the king to B8. Alfonso M. gives check with the queen on B6.
Zombie answers by moving the rook from D7 to B7. Alfonso M. captures the enemy rook: the queen leaps from B6 to A5.
With dungeon cunning, Zombie brings the knight to F5. Alfonso M. claims the enemy knight by landing on F5.
Zombie's rook advances from B7 to E7. Alfonso M. gives check with the queen on B4.
Zombie sets the rook on B7, watching every square. Alfonso M. claims the enemy pawn by landing on A3.
From the dark, Zombie pushes the rook to A7. Check: Alfonso M. tightens the net by bringing the queen to B4.
Zombie answers by moving the rook from A7 to B7. Alfonso M. gives check with the rook on F8.
With dungeon cunning, Zombie brings the king to A7. From C5, Alfonso M.'s queen forces Zombie to defend.
Alfonso M. activates Backstab and silently removes a threat from Zombie.
Zombie's rook advances from B7 to B6, and right after that alfonso M. advances the rook from F8 to F6. Zombie sets the king on B8, watching every square.
Alfonso M. captures the rook on B6 and leaves Zombie in check.
From the dark, Zombie pushes the king to C8. From C6, Alfonso M.'s rook forces Zombie to defend.
Zombie answers by moving the king from C8 to D7. Check: Alfonso M. tightens the net by bringing the queen to B7.
With dungeon cunning, Zombie brings the king to D8. And it is checkmate: Alfonso M. ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 23 / 0
- First capture
- move 0
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 57% of 230 finished games (132 wins, 76 losses, 22 draws). Average length: 41 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 70% of the games on this floor.