Battle chronicle

A new legend is written: our hero challenges Geist on floor 13.

our hero's pawn lands on B3 and defeats Geist's rook!

Checkmate! our hero topples Geist and claims victory.

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The battle, move by move

our hero claims the enemy rook by landing on B3.

Geist's bishop reaches B4 and threatens our hero's king.

our hero advances the king from E1 to D1. A cruel blow: Geist's knight captures our hero's pawn on B3.

Without hurry or fear, our hero places the king on C2. From the dark, Geist pushes the knight to A5, and our hero's knight takes C3, leaving B1 behind.

Geist answers by moving the pawn from A4 to A3, while our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Geist brings the pawn to A2.

our hero captures the enemy pawn: the knight leaps from C3 to A2.

Geist's knight advances from A5 to C6. our hero claims the enemy bishop by landing on B4.

Geist sets the knight on E5, watching every square, and without hurry or fear, our hero places the knight on D3. From the dark, Geist pushes the pawn to F5.

our hero claims the enemy knight by landing on E5.

Geist's pawn falls on E5 and tears the knight from our hero.

our hero slides the pawn across the board, from F2 to F4; then with dungeon cunning, Geist brings the knight to B5. our hero claims the enemy pawn by landing on E5.

Geist's knight advances from B5 to C7. our hero advances the pawn from H2 to H4; then geist sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Geist pushes the knight to B5, and our hero's king takes E3, leaving D3 behind.

Geist answers by moving the pawn from H6 to H5, while our hero slides the king across the board, from E3 to F4. our hero activates Backstab and silently removes a threat from Geist.

With dungeon cunning, Geist brings the knight to C7; then with a steady hand, our hero brings the king to G5. Geist's king advances from D8 to E7.

our hero claims the enemy pawn by landing on H5.

Check from Geist: the bishop plants itself on F7.

Without hurry or fear, our hero places the king on G5, while from the dark, Geist pushes the bishop to G6. our hero's king takes F4, leaving G5 behind, and geist answers by moving the bishop from G6 to H5.

our hero slides the knight across the board, from E2 to G3. With dungeon cunning, Geist brings the bishop to E8. From F5, our hero's knight forces Geist to defend.

Geist's king advances from E7 to E6; then our hero advances the pawn from H4 to H5. Geist sets the knight on A8, watching every square.

Without hurry or fear, our hero places the pawn on H6. In that instant, Backstab: one of Geist's pieces vanishes without a trace.

From the dark, Geist pushes the bishop to F7, while our hero's pawn takes H7, leaving H6 behind. Geist answers by moving the bishop from F7 to E8.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Geist brings the king to D5. our hero captures the enemy bishop: the queen leaps from H8 to E8.

Geist's knight advances from A8 to B6. our hero captures the pawn on D7 and leaves Geist in check.

Geist sets the king on C4, watching every square, while without hurry or fear, our hero places the queen on C6. Geist's knight reaches D5 and threatens our hero's king.

our hero's king takes E4, leaving F4 behind; then geist answers by moving the king from C4 to B3. our hero captures the enemy knight: the king leaps from E4 to D5.

With dungeon cunning, Geist brings the king to B2. Check: our hero tightens the net by bringing the queen to B5.

From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist's king advances from B2 to C3. our hero gives check with the queen on C4.

Geist sets the king on B2, watching every square. Without hurry or fear, our hero places the pawn on E6, while from the dark, Geist pushes the king to B1.

our hero's pawn takes E7, leaving E6 behind. Geist answers by moving the king from B1 to B2.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Geist brings the king to B1. From B5, our hero's queen forces Geist to defend.

Geist's king advances from B1 to A1. our hero delivers the final mate from A4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
21 / 4
First capture
move 0
Skills used
3

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 85% of the games on this floor.

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