Battle chronicle

In the depths of Crypt, our hero faces Geist.

With an adventurer's precision, our hero takes the rival rook on D4.

Geist falls to our hero's mate. The legend grows.

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The battle, move by move

From D2 to E3, our hero's pawn swallows Geist's pawn.

From the dark, Geist pushes the pawn to G4; then our hero's pawn takes H3, leaving H2 behind. Geist advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Geist's pawn.

With dungeon cunning, Geist brings the rook to D5. With a steady hand, our hero brings the queen to C2. Check from Geist: the bishop plants itself on H4.

our hero advances the pawn from G2 to G3. our hero activates Backstab and silently removes a threat from Geist.

Geist sets the rook on D4, watching every square. A clean strike: our hero's pawn topples the bishop on H4.

From the dark, Geist pushes the knight to C6. our hero gives check with the queen on G6.

Geist answers by moving the king from E8 to E7, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Geist brings the pawn to C3.

From F3 to D4, our hero's knight swallows Geist's rook.

Geist moves the knight from C6 to D4 and topples our hero's knight.

A clean strike: our hero's pawn topples the knight on D4.

Geist advances to B2 and claims our bishop.

From G7, our hero's queen forces Geist to defend.

From the dark, Geist pushes the king to D8. A clean strike: our hero's pawn topples the pawn on C5.

Geist advances to C5 and claims our pawn.

From G7 to B2, our hero's queen swallows Geist's pawn.

With dungeon cunning, Geist brings the knight to B3. A clean strike: our hero's pawn topples the knight on B3.

Geist's pawn advances from A4 to A3. From B2 to A3, our hero's queen swallows Geist's pawn.

Geist sets the pawn on E5, watching every square. our hero gives check with the queen on A8.

From the dark, Geist pushes the king to C7. From A7, our hero's rook forces Geist to defend.

Geist answers by moving the king from C7 to D6, while our hero slides the bishop across the board, from F1 to G2. With dungeon cunning, Geist brings the pawn to E4.

our hero gives check with the rook on A6.

Geist's king advances from D6 to D7. A clean strike: our hero's queen topples the pawn on E4.

Geist sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to E7.

From the dark, Geist pushes the king to C8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
20 / 8
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 57% of the games on this floor.

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