Battle chronicle

The duel begins: our hero against Rat King on floor 10.

our hero answers with fury: the rook leaps from H6 to H8 and captures the enemy rook.

In the end, our hero delivers checkmate and Rat King flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

After toppling the pawn on F2, Rat King threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Rat King's knight falls on C3 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from B2 to C3.

Check from Rat King: the bishop plants itself on C5.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat King pushes the rook to A7. Check: our hero tightens the net by bringing the bishop to B5.

Rat King answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat King brings the rook to A8.

With a steady hand, our hero brings the pawn to H5; then rat King's bishop advances from C5 to D4. our hero claims the enemy bishop by landing on D4.

Rat King sets the rook on B8, watching every square, and without hurry or fear, our hero places the rook on H4. From the dark, Rat King pushes the rook to C8, while our hero's pawn takes A3, leaving A2 behind.

Rat King answers by moving the king from D8 to C7, and our hero slides the rook across the board, from A1 to A2. With dungeon cunning, Rat King brings the king to B8.

With a steady hand, our hero brings the rook to B2, and right after that rat King's knight advances from A4 to C5. our hero advances the knight from B1 to C3; then rat King sets the knight on B7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat King pushes the rook to G8, and our hero's pawn takes D5, leaving D4 behind.

Rat King answers by moving the rook from G8 to C8, while our hero slides the rook across the board, from B2 to C2. With dungeon cunning, Rat King brings the rook to F8.

With a steady hand, our hero brings the pawn to H6. A cruel blow: Rat King's pawn captures our hero's pawn on H6.

our hero claims the enemy pawn by landing on H6.

Rat King sets the rook on E8, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Rat King pushes the king to C7, while our hero's knight takes D4, leaving F3 behind.

Rat King answers by moving the rook from E8 to G8. our hero captures the enemy pawn: the knight leaps from D4 to F5.

With dungeon cunning, Rat King brings the knight to C5. our hero claims the enemy bishop by landing on E7.

our hero activates Backstab and silently removes a threat from Rat King.

Rat King's king advances from C7 to B8. Check: our hero tightens the net by bringing the knight to C6.

Rat King sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on E4, and from the dark, Rat King pushes the rook to F8.

our hero captures the pawn on D6 and leaves Rat King in check.

Rat King answers by moving the king from B7 to A8, and right after that our hero slides the knight across the board, from D6 to C4. With dungeon cunning, Rat King brings the rook to C8; then with a steady hand, our hero brings the pawn to D6.

Check from Rat King: the knight plants itself on E4.

our hero advances the king from F2 to F3, and rat King sets the knight on F2, watching every square. our hero captures the enemy knight: the king leaps from F3 to F2.

From the dark, Rat King pushes the rook to E8. our hero's pawn takes D7, leaving D6 behind, and rat King answers by moving the rook from E8 to H8.

our hero captures the pawn on B6 and leaves Rat King in check.

With dungeon cunning, Rat King brings the king to B7, and right after that with a steady hand, our hero brings the knight to D5. Rat King's king advances from B7 to A8.

our hero captures the rook on H8 and leaves Rat King in check.

Rat King sets the king on B7, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat King pushes the pawn to F5. our hero delivers the final mate from H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 57 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
11 / 3
Material captured (hero / opponent)
23 / 3
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 80% of the games on this floor.

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