Battle chronicle

The duel begins: our hero against Rat King on floor 10.

our hero answers with fury: the queen leaps from D1 to A4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat King flees the board.

Loading…

The battle, move by move

our hero captures the enemy knight: the queen leaps from D1 to A4.

From the dark, Rat King pushes the king to F8. our hero claims the enemy knight by landing on B5.

After toppling the pawn on B2, Rat King threatens our hero's king.

our hero captures the enemy bishop: the queen leaps from B5 to B4.

On C1, Rat King promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to E2. Rat King gives check with the queen on C2.

our hero advances the king from E2 to E3; then rat King sets the rook on B7, watching every square. our hero claims the enemy pawn by landing on G3.

From the dark, Rat King pushes the rook to D7. Mate. our hero's rook on H8 leaves Rat King with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
13
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
10 / 4
First capture
move 0

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (13 moves) lasted longer than 16% of the games on this floor.

More from floor 10