Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's king lands on D3 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
Loading…
The battle, move by move
our hero's king takes F2, leaving E1 behind. Bat answers by moving the king from E8 to D8, and our hero slides the king across the board, from F2 to E3.
With dungeon cunning, Bat brings the rook to D1. our hero claims the enemy pawn by landing on E4.
Bat's king advances from D8 to E7. our hero advances the king from E4 to E3.
Bat's rook reaches D3 and threatens our hero's king.
our hero claims the enemy rook by landing on D3.
From the dark, Bat pushes the pawn to B5, and our hero's king takes C3, leaving D3 behind. Bat answers by moving the king from E7 to E8, while our hero slides the king across the board, from C3 to B2.
With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the king to A3; then bat's pawn advances from C5 to C4.
our hero advances the king from A3 to B4, and right after that bat sets the pawn on B6, watching every square. our hero captures the enemy pawn: the king leaps from B4 to B5.
From the dark, Bat pushes the pawn to E3. our hero claims the enemy pawn by landing on B6.
Bat answers by moving the king from E8 to F7, and our hero slides the king across the board, from B6 to B5. With dungeon cunning, Bat brings the pawn to A3.
With a steady hand, our hero brings the king to B4, and right after that bat's pawn advances from A3 to A2. our hero captures the enemy pawn: the king leaps from B4 to C4.
Check from Bat: the pawn plants itself on D5.
our hero claims the enemy pawn by landing on D5.
On A1, Bat promotes and gains a reinforcing knight.
our hero's king takes C4, leaving D5 behind. Bat answers by moving the knight from A1 to C2, while our hero slides the king across the board, from C4 to D3.
With dungeon cunning, Bat brings the knight to A1. With a steady hand, our hero brings the king to C3; then bat's king advances from F7 to E6.
our hero advances the king from C3 to D3, and right after that bat sets the king on F5, watching every square. our hero captures the enemy pawn: the king leaps from D3 to E3.
From the dark, Bat pushes the king to G6, while our hero's king takes D3, leaving E3 behind. Bat answers by moving the knight from A1 to C2.
our hero captures the enemy knight: the king leaps from D3 to C2.
With dungeon cunning, Bat brings the king to G5. With a steady hand, our hero brings the king to D3, and right after that bat's king advances from G5 to F5.
our hero advances the king from D3 to E3; then bat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Bat pushes the king to G5, and our hero's pawn takes E4, leaving E2 behind. Bat answers by moving the king from G5 to H5, while our hero slides the king across the board, from F2 to F3.
With dungeon cunning, Bat brings the king to H4. With a steady hand, our hero brings the king to F4; then bat's pawn advances from H6 to H5.
our hero advances the pawn from E4 to E5, and right after that bat sets the king on H3, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Bat pushes the king to G2, while our hero's pawn takes E7, leaving E6 behind. Bat answers by moving the pawn from H5 to H4.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Bat brings the king to F2. With a steady hand, our hero brings the queen to H8, and right after that bat's king advances from F2 to E1.
our hero captures the pawn on H4 and leaves Bat in check.
Bat sets the king on F1, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Bat pushes the king to G1, and our hero's queen takes A4, leaving H4 behind.
Bat answers by moving the king from G1 to H2, while our hero slides the queen across the board, from A4 to A1. With dungeon cunning, Bat brings the king to H3.
With a steady hand, our hero brings the queen to A4; then bat's king advances from H3 to H2. our hero advances the king from F3 to F2, and right after that bat sets the king on H3, watching every square.
Check: our hero tightens the net by bringing the queen to A3.
From the dark, Bat pushes the king to H2, while our hero's king takes F1, leaving F2 behind. Bat answers by moving the king from H2 to H1, and our hero slides the queen across the board, from A3 to A2.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 81% of the games on this floor.