Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H8.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3; then with dungeon cunning, Bat brings the king to D8. our hero claims the enemy pawn by landing on A4.

Bat's king advances from D8 to C8. our hero advances the pawn from A4 to A5; then bat sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Bat pushes the knight to D8, and our hero's bishop takes B2, leaving C1 behind.

Bat answers by moving the knight from D8 to B7. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Bat brings the rook to H8. our hero captures the enemy rook: the bishop leaps from E5 to H8.

Bat's king advances from C8 to D7. our hero advances the pawn from H2 to H4, and right after that bat sets the king on C8, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the pawn to B4. our hero captures the knight on B7 and leaves Bat in check.

Bat's king falls on B7 and tears the pawn from our hero.

our hero slides the pawn across the board, from H4 to H5; then with dungeon cunning, Bat brings the king to A6. With a steady hand, our hero brings the pawn to H6, and right after that bat's pawn advances from D5 to D4.

our hero advances the bishop from H8 to G7; then bat sets the pawn on B3, watching every square. Without hurry or fear, our hero places the bishop on F8.

From the dark, Bat pushes the pawn to B2, and our hero's king takes D1, leaving E1 behind. Bat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from D1 to C2.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

With dungeon cunning, Bat brings the king to B6. our hero captures the enemy pawn: the bishop leaps from F8 to D6.

Bat gives check with the pawn on D3.

our hero claims the enemy pawn by landing on D3.

After toppling the pawn on D3, Bat threatens our hero's king.

Without hurry or fear, our hero places the king on D1, while from the dark, Bat pushes the king to A6. our hero's pawn takes H7, leaving H6 behind, and bat answers by moving the king from A6 to B7.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Bat brings the pawn to E3. our hero claims the enemy pawn by landing on E3.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat's pawn advances from A7 to A5, while our hero advances the pawn from E3 to E4. Bat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the pawn on E5.

From the dark, Bat pushes the king to A6, while our hero's pawn takes E6, leaving E5 behind. Bat answers by moving the king from A6 to B6.

our hero slides the pawn across the board, from E6 to E7; then with dungeon cunning, Bat brings the king to A6. our hero's pawn crowns on E8 and becomes a queen.

Bat's king advances from A6 to B6, and our hero advances the queen from E8 to A8. Bat sets the king on B5, watching every square.

From B8, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to C4. our hero captures the pawn on A4 and leaves Bat in check.

Bat answers by moving the king from C4 to D5. our hero gives check with the queen on B5.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the bishop to B8; then bat's king advances from E6 to F7.

Check: our hero tightens the net by bringing the queen to F5.

Bat sets the king on E7, watching every square, and without hurry or fear, our hero places the queen on C6. From the dark, Bat pushes the king to D8, while our hero's queen takes E5, leaving F5 behind.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 1
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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