Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
A cruel blow: Alpha Bat's bishop captures our hero's queen on D2.
Checkmate! our hero topples Alpha Bat and claims victory.
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The battle, move by move
A clean strike: our hero's knight topples the pawn on H3.
With dungeon cunning, Alpha Bat brings the king to D8. With a steady hand, our hero brings the pawn to A4. Check from Alpha Bat: the pawn plants itself on D2.
A clean strike: our hero's king topples the pawn on D2.
Alpha Bat sets the rook on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Alpha Bat pushes the bishop to G6; then our hero's pawn takes A6, leaving A5 behind.
Check from Alpha Bat: the pawn plants itself on F3.
our hero slides the king across the board, from D2 to E1, and with dungeon cunning, Alpha Bat brings the pawn to D3. With a steady hand, our hero brings the pawn to A7.
Alpha Bat's pawn reaches D2 and threatens our hero's king.
our hero advances the king from E1 to D1, and alpha Bat sets the king on C7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Alpha Bat pushes the rook to F8, and right after that our hero's queen takes A2, leaving A8 behind. Alpha Bat answers by moving the king from C7 to C8.
A clean strike: our hero's queen topples the pawn on D2.
Alpha Bat advances to D2 and claims our queen.
From D1 to D2, our hero's king swallows Alpha Bat's bishop.
Alpha Bat's knight advances from D7 to B6. our hero advances the knight from H3 to F4. Alpha Bat's pawn reaches E3 and threatens our hero's king.
From D2 to E3, our hero's king swallows Alpha Bat's pawn.
Check from Alpha Bat: the knight plants itself on D5.
A clean strike: our hero's knight topples the knight on D5.
Alpha Bat answers by moving the rook from F8 to F7. Check: our hero tightens the net by bringing the rook to C1.
With dungeon cunning, Alpha Bat brings the king to D8. With a steady hand, our hero brings the knight to F4, while alpha Bat's pawn advances from F3 to F2.
From E6, our hero's knight forces Alpha Bat to defend.
Alpha Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the knight on G5. From the dark, Alpha Bat pushes the king to E8.
From G5 to F7, our hero's knight swallows Alpha Bat's rook.
Alpha Bat's pawn crowns on F1 and a hostile knight is born.
our hero slides the king across the board, from E3 to E2. Alpha Bat gives check with the knight on G3.
With a steady hand, our hero brings the king to F3. Alpha Bat moves the king from E8 to F7 and topples our hero's knight.
our hero advances the king from F3 to G4, while alpha Bat sets the king on F6, watching every square. From G4 to H4, our hero's king swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the king to F5. A clean strike: our hero's king topples the knight on G3.
Alpha Bat answers by moving the king from F5 to E4. our hero gives check with the rook on E1.
With dungeon cunning, Alpha Bat brings the king to D4. With a steady hand, our hero brings the rook to E6. our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat's bishop advances from G6 to H7. By taking the pawn on D6, our hero drives Alpha Bat into check.
Alpha Bat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on F3, and right after that from the dark, Alpha Bat pushes the king to B3.
our hero's king takes E2, leaving F3 behind; then alpha Bat answers by moving the bishop from H7 to E4. our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Alpha Bat brings the bishop to B1, and with a steady hand, our hero brings the king to D2. Alpha Bat's bishop advances from B1 to H7, while our hero advances the king from D2 to C1.
Alpha Bat sets the bishop on G6, watching every square. Check: our hero tightens the net by bringing the rook to B6.
From the dark, Alpha Bat pushes the king to A2. our hero's king takes D2, leaving C1 behind, and right after that alpha Bat answers by moving the bishop from G6 to E4.
our hero slides the king across the board, from D2 to C3. With dungeon cunning, Alpha Bat brings the bishop to H1. Check: our hero tightens the net by bringing the rook to A6.
Alpha Bat's king advances from A2 to B1. our hero gives check with the rook on B6.
Alpha Bat sets the king on A1, watching every square. Without hurry or fear, our hero places the king on C2, and right after that from the dark, Alpha Bat pushes the king to A2.
our hero delivers the final mate from A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 20 / 12
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 84% of the games on this floor.