Battle chronicle

In the depths of Sewers, Mon T. faces Alpha Bat.

Mon T. answers with fury: the pawn leaps from E4 to F5 and captures the enemy rook.

In the end, Mon T. delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

From C2 to D3, Mon T.'s pawn swallows Alpha Bat's pawn.

Alpha Bat sets the pawn on E6, watching every square. A clean strike: Mon T.'s pawn topples the pawn on E4.

From the dark, Alpha Bat pushes the bishop to G6. From E4 to F5, Mon T.'s pawn swallows Alpha Bat's rook.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat moves the bishop from G6 to F5 and topples Mon T.'s pawn.

Mon T. slides the pawn across the board, from A2 to A4. With dungeon cunning, Alpha Bat brings the knight to B8, and with a steady hand, Mon T. brings the rook to A3.

Alpha Bat's bishop advances from H6 to F4. A clean strike: Mon T.'s knight topples the pawn on H3.

Alpha Bat sets the knight on C6, watching every square. From H3 to F4, Mon T.'s knight swallows Alpha Bat's bishop.

From the dark, Alpha Bat pushes the bishop to C2. A clean strike: Mon T.'s knight topples the pawn on E6.

Alpha Bat answers by moving the bishop from C2 to G6, and mon T. slides the rook across the board, from A3 to H3. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

With dungeon cunning, Alpha Bat brings the bishop to D3. From H8, Mon T.'s rook forces Alpha Bat to defend.

Alpha Bat's king advances from E8 to D7. From E6 to D4, Mon T.'s knight swallows Alpha Bat's pawn.

Alpha Bat sets the knight on B8, watching every square, and right after that without hurry or fear, Mon T. places the rook on H3. From the dark, Alpha Bat pushes the bishop to C2; then mon T.'s pawn takes A5, leaving A4 behind.

Alpha Bat answers by moving the bishop from C2 to B1. Mon T. slides the king across the board, from E1 to D1, and with dungeon cunning, Alpha Bat brings the bishop to H7.

By taking the bishop on H7, Mon T. drives Alpha Bat into check.

Alpha Bat's king advances from D7 to E8. From H8, Mon T.'s rook forces Alpha Bat to defend.

Alpha Bat sets the king on F7, watching every square. From H8 to B8, Mon T.'s rook swallows Alpha Bat's knight.

From the dark, Alpha Bat pushes the pawn to D5, and right after that mon T.'s pawn takes D3, leaving D2 behind. Alpha Bat answers by moving the king from F7 to F6.

Mon T. slides the knight across the board, from D4 to C6, while with dungeon cunning, Alpha Bat brings the king to G7. With a steady hand, Mon T. brings the pawn to A6, and alpha Bat's king advances from G7 to G6.

Mon T. advances the rook from B8 to B7. Alpha Bat sets the king on F5, watching every square, and right after that without hurry or fear, Mon T. places the pawn on A7.

From the dark, Alpha Bat pushes the king to F6; then mon T.'s knight takes B4, leaving C6 behind. Alpha Bat answers by moving the king from F6 to E5.

Promotion: on A8, Mon T. turns a pawn into a queen.

With dungeon cunning, Alpha Bat brings the king to E6. With a steady hand, Mon T. brings the pawn to D4, while alpha Bat's king advances from E6 to F6.

By taking the pawn on D5, Mon T. drives Alpha Bat into check.

Alpha Bat sets the king on E6, watching every square. Mon T. gives check with the queen on A6.

Alpha Bat moves the king from E6 to D5 and topples Mon T.'s knight.

Mon T.'s bishop takes E3, leaving C1 behind, and alpha Bat answers by moving the king from D5 to E4. Mon T. slides the bishop across the board, from E3 to H6, while with dungeon cunning, Alpha Bat brings the king to D5.

With a steady hand, Mon T. brings the queen to D3, and alpha Bat's king advances from D5 to C6. Mon T. advances the rook from B7 to B3.

Alpha Bat sets the king on C7, watching every square, and right after that without hurry or fear, Mon T. places the queen on G6. From the dark, Alpha Bat pushes the king to C8; then mon T.'s queen takes F7, leaving G6 behind.

Alpha Bat answers by moving the king from C8 to D8. Mate. Mon T.'s rook on B8 leaves Alpha Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 4 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
20 / 4
First capture
move 0
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 72% of the games on this floor.

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