Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero answers with fury: the rook leaps from A1 to A5 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the knight leaps from G1 to H3.

Alpha Bat gives check with the pawn on D2.

our hero claims the enemy pawn by landing on D2.

Alpha Bat sets the rook on A5, watching every square. our hero captures the enemy rook: the rook leaps from A1 to A5.

our hero wraps a piece in Stealth; Alpha Bat passes through the square without seeing it.

Check from Alpha Bat: the pawn plants itself on F3.

our hero's king takes E1, leaving D2 behind, and alpha Bat answers by moving the pawn from E7 to E6.

Checkmate! our hero topples Alpha Bat and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 61% of the games on this floor.

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