Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero's king lands on G1 and defeats Alpha Bat's rook!

The duel ends in a draw: our hero and Alpha Bat withdraw.

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The battle, move by move

From G1 to H3, our hero's knight swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the rook to B5. A clean strike: our hero's bishop topples the pawn on F4.

Alpha Bat's knight advances from D7 to B6. From F4 to H6, our hero's bishop swallows Alpha Bat's bishop.

Alpha Bat gives check with the pawn on D2.

A clean strike: our hero's king topples the pawn on D2.

Alpha Bat's pawn reaches E3 and threatens our hero's king.

our hero's king takes D3, leaving D2 behind. Check from Alpha Bat: the rook plants itself on B3.

our hero slides the king across the board, from D3 to C2. Alpha Bat gives check with the rook on C3.

With a steady hand, our hero brings the king to B2, and alpha Bat's pawn advances from E3 to E2. our hero advances the bishop from H6 to D2.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

Alpha Bat advances to H3 and claims our knight.

Without hurry or fear, our hero places the rook on H1. Alpha Bat gives check with the rook on B3.

our hero's king takes C2, leaving B2 behind. Alpha Bat's pawn reaches D3 and threatens our hero's king.

our hero slides the king across the board, from C2 to D1. Check from Alpha Bat: the rook plants itself on B1.

With a steady hand, our hero brings the bishop to C1. Alpha Bat's pawn advances from D3 to D2. From D1 to D2, our hero's king swallows Alpha Bat's pawn.

Alpha Bat sets the rook on B4, watching every square. Without hurry or fear, our hero places the bishop on A3, and right after that from the dark, Alpha Bat pushes the rook to A4.

our hero's bishop takes C1, leaving A3 behind; then alpha Bat answers by moving the pawn from D6 to D5. our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Alpha Bat brings the rook to B4, and with a steady hand, our hero brings the rook to G1. Check from Alpha Bat: the knight plants itself on C4.

our hero advances the king from D2 to C3, and right after that alpha Bat sets the rook on B1, watching every square. Without hurry or fear, our hero places the king on C2.

Alpha Bat's knight reaches A3 and threatens our hero's king.

A clean strike: our hero's bishop topples the knight on A3.

Alpha Bat advances to G1 and claims our rook.

our hero slides the bishop across the board, from A3 to C1. Alpha Bat gives check with the rook on G2.

With a steady hand, our hero brings the bishop to D2. Alpha Bat's bishop reaches G6 and threatens our hero's king.

our hero advances the king from C2 to D1. Check from Alpha Bat: the bishop plants itself on H5.

Without hurry or fear, our hero places the king on E1. Alpha Bat gives check with the rook on G1.

our hero's king takes F2, leaving E1 behind; then alpha Bat answers by moving the bishop from H5 to F7. A clean strike: our hero's king topples the rook on G1.

With dungeon cunning, Alpha Bat brings the king to D7, and with a steady hand, our hero brings the bishop to G5. Alpha Bat's bishop advances from F7 to E8.

A clean strike: our hero's bishop topples the pawn on H4.

Alpha Bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the king on F2; then from the dark, Alpha Bat pushes the king to D6.

our hero's king takes E2, leaving F2 behind, and right after that alpha Bat answers by moving the king from D6 to D5. our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Alpha Bat brings the pawn to E6, while with a steady hand, our hero brings the bishop to E7. Alpha Bat's bishop advances from E8 to F7, and our hero advances the pawn from H3 to H4.

Alpha Bat sets the bishop on H5, watching every square. Without hurry or fear, our hero places the bishop on G5, and right after that from the dark, Alpha Bat pushes the king to C5.

our hero gives check with the bishop on E7.

Alpha Bat answers by moving the king from C5 to B6. From D8, our hero's bishop forces Alpha Bat to defend.

With dungeon cunning, Alpha Bat brings the king to C5, and with a steady hand, our hero brings the king to D3. Alpha Bat's bishop advances from H5 to D1, while our hero advances the king from D3 to D2.

Alpha Bat sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on E1; then from the dark, Alpha Bat pushes the pawn to D3.

our hero's king takes F2, leaving E1 behind, and right after that alpha Bat answers by moving the pawn from D3 to D2. From F2 to F3, our hero's king swallows Alpha Bat's bishop.

With dungeon cunning, Alpha Bat brings the king to C4, while with a steady hand, our hero brings the king to E2. Alpha Bat's king advances from C4 to C5.

From E2 to D2, our hero's king swallows Alpha Bat's pawn.

Alpha Bat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on H5, and right after that from the dark, Alpha Bat pushes the king to E5.

our hero's pawn takes H6, leaving H5 behind; then alpha Bat answers by moving the king from E5 to D4. our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Alpha Bat brings the pawn to E5. Promotion: on H8, our hero turns a pawn into a queen.

Alpha Bat's king advances from D4 to C4. A clean strike: our hero's queen topples the pawn on E5.

Alpha Bat sets the king on B4, watching every square. Check: our hero tightens the net by bringing the queen to D4.

From the dark, Alpha Bat pushes the king to B3. our hero's bishop takes A5, leaving D8 behind, and right after that alpha Bat answers by moving the king from B3 to A2.

our hero slides the queen across the board, from D4 to B4. With dungeon cunning, Alpha Bat brings the king to A1. Check: our hero tightens the net by bringing the queen to A3.

Alpha Bat's king advances from A1 to B1, and our hero advances the bishop from A5 to C3.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 10 s
Moves
105
How it ended
stalemate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
21 / 8
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (105 moves) lasted longer than 97% of the games on this floor.

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