Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from D6 to E5 and captures the enemy rook.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the bishop on A3. From the dark, Alpha Bat pushes the pawn to F3, and right after that our hero's king takes F2, leaving E1 behind.
Alpha Bat answers by moving the rook from F5 to E5. A clean strike: our hero's bishop topples the pawn on D6.
With dungeon cunning, Alpha Bat brings the bishop to E6. From D6 to E5, our hero's bishop swallows Alpha Bat's rook.
Alpha Bat gives check with the bishop on E3.
our hero advances the king from F2 to E1. Alpha Bat's pawn reaches D2 and threatens our hero's king.
Without hurry or fear, our hero places the king on D1. From the dark, Alpha Bat pushes the bishop to F2.
A clean strike: our hero's bishop topples the pawn on D4.
Alpha Bat answers by moving the bishop from E6 to D5. From D4 to F2, our hero's bishop swallows Alpha Bat's bishop.
With dungeon cunning, Alpha Bat brings the pawn to E3. A clean strike: our hero's bishop topples the pawn on E3.
Alpha Bat's pawn advances from F3 to F2. From E3 to F2, our hero's bishop swallows Alpha Bat's pawn.
Alpha Bat sets the knight on F8, watching every square. A clean strike: our hero's bishop topples the pawn on H4.
From the dark, Alpha Bat pushes the knight to G6, and right after that our hero's bishop takes F2, leaving H4 behind. Alpha Bat answers by moving the bishop from D5 to F7; then our hero slides the bishop across the board, from F2 to E3.
With dungeon cunning, Alpha Bat brings the bishop to E6. From E3 to D2, our hero's bishop swallows Alpha Bat's pawn.
Alpha Bat's knight advances from G6 to F4. A clean strike: our hero's bishop topples the knight on F4.
Alpha Bat sets the bishop on F7, watching every square, and right after that without hurry or fear, our hero places the bishop on H6. From the dark, Alpha Bat pushes the bishop to G6; then our hero's bishop takes E3, leaving H6 behind.
Alpha Bat answers by moving the bishop from G6 to F7, and right after that our hero slides the bishop across the board, from E3 to B6. With dungeon cunning, Alpha Bat brings the pawn to E6.
With a steady hand, our hero brings the king to E2, while alpha Bat's king advances from E8 to E7. our hero advances the king from E2 to F3, and alpha Bat sets the bishop on E8, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Alpha Bat pushes the bishop to F7. From G3 to H3, our hero's king swallows Alpha Bat's pawn.
Alpha Bat answers by moving the bishop from F7 to G8; then our hero slides the king across the board, from H3 to G4. With dungeon cunning, Alpha Bat brings the king to D6.
With a steady hand, our hero brings the pawn to H4, and alpha Bat's king advances from D6 to E5. our hero advances the king from G4 to G5, while alpha Bat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Alpha Bat pushes the pawn to E5; then our hero's pawn takes H6, leaving H5 behind.
Alpha Bat answers by moving the bishop from G8 to D5, and right after that our hero slides the king across the board, from G5 to F5. Alpha Bat gives check with the bishop on E4.
A clean strike: our hero's king topples the bishop on E4.
Alpha Bat's king advances from D6 to E7. our hero advances the pawn from H6 to H7, and alpha Bat sets the king on F7, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Alpha Bat pushes the king to G6, and right after that our hero's bishop takes D8, leaving B6 behind. Alpha Bat answers by moving the king from G6 to F7.
our hero gives check with the queen on F6.
With dungeon cunning, Alpha Bat brings the king to E8. Mate. our hero's queen on E7 leaves Alpha Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 21 / 0
- First capture
- move 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 72% of the games on this floor.