Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
Alpha Bat moves its bishop from G7 to E5 and topples our hero's queen!
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
From C2 to D3, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat sets the rook on G5, watching every square. A clean strike: our hero's pawn topples the pawn on E4.
From the dark, Alpha Bat pushes the knight to F8. From G2 to H3, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat answers by moving the pawn from E7 to E5; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Alpha Bat brings the rook to G8.
With a steady hand, our hero brings the bishop to A3, and alpha Bat's knight advances from F8 to E6. A clean strike: our hero's bishop topples the pawn on D6.
Alpha Bat sets the bishop on H5, watching every square. From D6 to E5, our hero's bishop swallows Alpha Bat's pawn.
Alpha Bat moves the bishop from H5 to F3 and topples our hero's knight.
A clean strike: our hero's queen topples the bishop on F3.
Alpha Bat answers by moving the rook from G8 to G6. our hero gives check with the bishop on B5.
With dungeon cunning, Alpha Bat brings the king to F7. With a steady hand, our hero brings the queen to H5, while alpha Bat's knight advances from E6 to G7.
From H5 to H4, our hero's queen swallows Alpha Bat's pawn.
Alpha Bat sets the king on G8, watching every square. our hero gives check with the queen on D8.
From the dark, Alpha Bat pushes the king to F7. From C4, our hero's bishop forces Alpha Bat to defend.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat answers by moving the rook from G6 to E6. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Alpha Bat brings the king to G6. From E5 to G7, our hero's bishop swallows Alpha Bat's knight.
Alpha Bat's rook advances from E6 to E5. A clean strike: our hero's queen topples the rook on E5.
Alpha Bat advances to G7 and claims our bishop.
Without hurry or fear, our hero places the pawn on A4. Alpha Bat moves the bishop from G7 to E5 and topples our hero's queen.
our hero's pawn takes A5, leaving A4 behind. Check from Alpha Bat: the bishop plants itself on C3.
our hero slides the king across the board, from E1 to D1. Alpha Bat moves the bishop from C3 to A5 and topples our hero's pawn.
With a steady hand, our hero brings the king to C2. Alpha Bat's bishop advances from A5 to B6, and our hero advances the king from C2 to C3.
Alpha Bat sets the bishop on D8, watching every square. Without hurry or fear, our hero places the rook on D1. Alpha Bat gives check with the bishop on F6.
our hero's rook takes D4, leaving D1 behind; then alpha Bat answers by moving the pawn from F4 to F3. our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Alpha Bat brings the king to G7, and with a steady hand, our hero brings the pawn to E5. Alpha Bat's king advances from G7 to F8.
A clean strike: our hero's pawn topples the bishop on F6.
Alpha Bat sets the king on E8, watching every square. Without hurry or fear, our hero places the rook on F4; then from the dark, Alpha Bat pushes the king to D7.
A clean strike: our hero's rook topples the pawn on F3.
Alpha Bat answers by moving the king from D7 to C7, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Alpha Bat brings the king to B8.
Promotion: on F8, our hero turns a pawn into a queen.
Alpha Bat's king advances from B8 to A7, and our hero advances the rook from F3 to F6. Alpha Bat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on H5, and right after that from the dark, Alpha Bat pushes the king to A7. our hero's pawn takes H6, leaving H5 behind; then alpha Bat answers by moving the king from A7 to B7.
our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Alpha Bat brings the king to A7. Promotion: on H8, our hero turns a pawn into a queen.
Alpha Bat's king advances from A7 to B7. And it is checkmate: our hero ends the game on F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 4
- Material captured (hero / opponent)
- 21 / 16
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 77% of the games on this floor.