Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero answers with fury: the bishop leaps from H3 to F5 and captures the enemy rook.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

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The battle, move by move

From F1 to H3, our hero's bishop swallows Alpha Bat's pawn.

Alpha Bat's bishop advances from H6 to F8. A clean strike: our hero's bishop topples the rook on F5.

Alpha Bat sets the bishop on A2, watching every square. From F5 to E4, our hero's bishop swallows Alpha Bat's pawn.

From the dark, Alpha Bat pushes the pawn to E5; then our hero's knight takes D2, leaving B1 behind. Alpha Bat answers by moving the pawn from F4 to F3.

From D2 to F3, our hero's knight swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the king to D8. A clean strike: our hero's knight topples the pawn on H4.

Alpha Bat's knight advances from D7 to C5. From E4 to D3, our hero's bishop swallows Alpha Bat's pawn.

Alpha Bat sets the bishop on F7, watching every square; then without hurry or fear, our hero places the knight on F5. From the dark, Alpha Bat pushes the pawn to D5, and right after that our hero's king takes E2, leaving E1 behind.

Check from Alpha Bat: the bishop plants itself on H5.

our hero slides the king across the board, from E2 to D2, while with dungeon cunning, Alpha Bat brings the knight to D7. With a steady hand, our hero brings the knight to H6, and alpha Bat's bishop advances from F8 to D6.

our hero gives check with the knight on F7.

Alpha Bat sets the king on E7, watching every square. From F7 to D6, our hero's knight swallows Alpha Bat's bishop.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat moves the king from E7 to D6 and topples our hero's knight.

our hero's bishop takes E4, leaving D3 behind, and right after that alpha Bat answers by moving the bishop from H5 to E8. our hero slides the king across the board, from D2 to D3.

With dungeon cunning, Alpha Bat brings the bishop to F7, while with a steady hand, our hero brings the bishop to F5. Alpha Bat's bishop advances from F7 to D5, and our hero advances the bishop from F5 to E4.

From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat sets the knight on F8, watching every square. A clean strike: our hero's bishop topples the bishop on D5.

Alpha Bat advances to D5 and claims our bishop.

our hero's king takes D2, leaving D3 behind, while alpha Bat answers by moving the knight from F8 to E6. our hero slides the king across the board, from D2 to D3.

From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

The duel ends in a draw: our hero and Alpha Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
39
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 6
First capture
move 0
Skills used
3

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 45% of the games on this floor.

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