Battle chronicle

In the depths of Sewers, our hero faces Bat.

A cruel blow: Bat's king captures our hero's queen on H8.

our hero is forced to flee. Bat holds the field.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's pawn.

Bat's knight advances from D5 to F6. our hero advances the bishop from H6 to D2, while bat sets the pawn on E3, watching every square.

From D2 to E3, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the rook to G4; then our hero's knight takes F3, leaving G1 behind. Bat answers by moving the rook from G4 to G2.

From F3 to E5, our hero's knight swallows Bat's pawn.

With dungeon cunning, Bat brings the knight to H7. With a steady hand, our hero brings the knight to D3, while bat's knight advances from H7 to F8.

our hero advances the king from E1 to F1, and bat sets the knight on D7, watching every square. A clean strike: our hero's king topples the rook on G2.

From the dark, Bat pushes the knight to F6, and right after that our hero's knight takes F4, leaving D3 behind. Bat answers by moving the king from E8 to E7; then our hero slides the knight across the board, from F4 to H5.

Bat advances to H5 and claims our knight.

From E3 to C5, our hero's bishop swallows Bat's pawn.

Bat's king advances from E7 to D7. A clean strike: our hero's bishop topples the pawn on B6.

Bat sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. Bat moves the pawn from D5 to E4 and topples our hero's pawn.

our hero's king takes F2, leaving G2 behind. Bat answers by moving the king from D7 to E6, and right after that our hero slides the king across the board, from F2 to E3.

With dungeon cunning, Bat brings the king to E5. With a steady hand, our hero brings the pawn to H4, while bat's knight advances from H5 to F4.

our hero gives check with the bishop on C7.

Bat sets the king on F6, watching every square. A clean strike: our hero's bishop topples the knight on F4.

From the dark, Bat pushes the king to G6. Check: our hero tightens the net by bringing the pawn to H5.

Bat answers by moving the king from G6 to F6; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the pawn to B5.

With a steady hand, our hero brings the pawn to H7, and bat's king advances from F6 to G7. Promotion: on H8, our hero turns a pawn into a queen.

Bat advances to H8 and claims our queen.

our hero is forced to flee. Bat holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
44
How it ended
resignation
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
13 / 13
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (44 moves) lasted longer than 25% of the games on this floor.

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