Battle chronicle
In the depths of Crypt, our hero faces Zombie.
With an adventurer's precision, our hero takes the rival rook on B3.
Zombie falls to our hero's mate. The legend grows.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Zombie's pawn.
Check from Zombie: the rook plants itself on F1.
A clean strike: our hero's rook topples the rook on F1.
Zombie sets the rook on B3, watching every square. From A2 to B3, our hero's pawn swallows Zombie's rook.
From the dark, Zombie pushes the king to D8. our hero gives check with the rook on F8.
Zombie answers by moving the king from D8 to C7, and right after that our hero slides the rook across the board, from F8 to F7. With dungeon cunning, Zombie brings the pawn to D4.
By taking the pawn on E7, our hero drives Zombie into check.
From the shadows, Backstab. Zombie loses a piece to our hero's blade.
Zombie's king advances from C7 to B6, and our hero advances the rook from E7 to D7. Zombie sets the knight on C6, watching every square.
Without hurry or fear, our hero places the rook on H7, and right after that from the dark, Zombie pushes the knight to B4. By taking the pawn on H6, our hero drives Zombie into check.
Zombie answers by moving the king from B6 to C5, while our hero slides the rook across the board, from H6 to H7. With dungeon cunning, Zombie brings the pawn to D3.
From E2 to D3, our hero's pawn swallows Zombie's pawn.
Zombie's pawn advances from B7 to B6. Check: our hero tightens the net by bringing the rook to C7.
Zombie sets the king on D6, watching every square. Without hurry or fear, our hero places the rook on H7; then from the dark, Zombie pushes the king to C5.
our hero's king takes F2, leaving E1 behind. Zombie captures the pawn on D3 and puts our hero in check.
our hero slides the king across the board, from F2 to E3. With dungeon cunning, Zombie brings the knight to B4, while with a steady hand, our hero brings the king to F4.
Zombie's pawn advances from B6 to B5, and our hero advances the king from F4 to E4. Zombie sets the pawn on H4, watching every square.
A clean strike: our hero's pawn topples the pawn on H4.
From the dark, Zombie pushes the bishop to D7. our hero gives check with the pawn on D4.
Zombie answers by moving the king from C5 to D6, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Zombie brings the bishop to C8.
Check: our hero tightens the net by bringing the rook to H6.
Zombie's king advances from D6 to D7, while our hero advances the king from E4 to E5. Check from Zombie: the knight plants itself on D3.
Without hurry or fear, our hero places the king on D4. Zombie moves the knight from D3 to B2 and topples our hero's pawn.
our hero's pawn takes D6, leaving D5 behind, and right after that zombie answers by moving the king from D7 to D8. our hero slides the king across the board, from D4 to D5.
With dungeon cunning, Zombie brings the bishop to F5, while with a steady hand, our hero brings the king to C6. Zombie gives check with the bishop on E4.
our hero advances the king from C6 to B6; then zombie sets the bishop on D5, watching every square. A clean strike: our hero's king topples the pawn on A6.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
From the dark, Zombie pushes the pawn to B4; then our hero's king takes B5, leaving A6 behind. Zombie answers by moving the knight from B2 to D3.
our hero slides the pawn across the board, from G2 to G4. Zombie advances to B3 and claims our pawn.
With a steady hand, our hero brings the rook to H7, while zombie's bishop advances from B3 to A2. our hero advances the pawn from D6 to D7.
Zombie sets the knight on C5, watching every square. From B5 to C5, our hero's king swallows Zombie's knight.
From the dark, Zombie pushes the pawn to B3, and right after that our hero's king takes C6, leaving C5 behind. Zombie answers by moving the pawn from B3 to B2.
From H8, our hero's rook forces Zombie to defend.
With dungeon cunning, Zombie brings the king to E7. Promotion: on D8, our hero turns a pawn into a queen.
Zombie's king advances from E7 to E6. our hero gives check with the queen on G8.
Zombie sets the king on F6, watching every square. A clean strike: our hero's queen topples the bishop on A2.
Zombie's pawn crowns on B1 and a hostile knight is born.
From A2 to B1, our hero's queen swallows Zombie's knight.
Zombie answers by moving the king from F6 to E6. our hero gives check with the queen on E4.
With dungeon cunning, Zombie brings the king to F7. With a steady hand, our hero brings the king to D6, while zombie's king advances from F7 to G7.
our hero advances the rook from H8 to A8. Zombie sets the king on F6, watching every square.
our hero gives check with the queen on E6.
From the dark, Zombie pushes the king to G7. From A7, our hero's rook forces Zombie to defend.
Zombie answers by moving the king from G7 to F8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 35 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 25 / 3
- First capture
- move 0
- Skills used
- 2
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 96% of the games on this floor.