Battle chronicle
our hero draws pieces against Zombie. The dungeon watches in silence.
our hero's pawn lands on B3 and defeats Zombie's rook!
Checkmate! our hero topples Zombie and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on G3.
Zombie sets the pawn on D4, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Zombie pushes the rook to C6; then our hero's bishop takes F4, leaving C1 behind.
our hero activates Backstab and silently removes a threat from Zombie.
Zombie advances to C2 and claims our pawn.
our hero slides the knight across the board, from B1 to D2. With dungeon cunning, Zombie brings the rook to C4. A clean strike: our hero's knight topples the rook on C4.
Zombie's rook advances from B5 to B3. From A2 to B3, our hero's pawn swallows Zombie's rook.
Zombie sets the king on F8, watching every square. A clean strike: our hero's knight topples the pawn on A5.
From the dark, Zombie pushes the king to F7. From A5 to B7, our hero's knight swallows Zombie's pawn.
Zombie answers by moving the pawn from E7 to E5, while our hero slides the knight across the board, from B7 to C5. With dungeon cunning, Zombie brings the pawn to H4.
From C5 to D7, our hero's knight swallows Zombie's bishop.
Zombie moves the pawn from H4 to G3 and topples our hero's pawn.
By taking the pawn on E5, our hero drives Zombie into check.
Zombie sets the king on G7, watching every square. From F4 to G3, our hero's bishop swallows Zombie's pawn.
From the dark, Zombie pushes the king to H8. our hero's bishop takes F4, leaving G3 behind, and right after that zombie answers by moving the pawn from A6 to A5.
From F4 to H6, our hero's bishop swallows Zombie's pawn.
With dungeon cunning, Zombie brings the king to G8, while with a steady hand, our hero brings the pawn to G4. Zombie's pawn advances from A5 to A4.
From B3 to A4, our hero's pawn swallows Zombie's pawn.
Zombie sets the knight on C6, watching every square. A clean strike: our hero's knight topples the knight on C6.
From the dark, Zombie pushes the king to H8. From C6 to D4, our hero's knight swallows Zombie's pawn.
Zombie answers by moving the king from H8 to G8, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Zombie brings the king to F7, and with a steady hand, our hero brings the pawn to A5.
Zombie's king advances from F7 to E8, while our hero advances the pawn from A5 to A6. Zombie sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on A7; then from the dark, Zombie pushes the king to G6. our hero's knight takes F3, leaving D4 behind, and right after that zombie answers by moving the king from G6 to H7.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Zombie brings the king to G6. Check: our hero tightens the net by bringing the queen to E4.
Zombie's king advances from G6 to F7. our hero gives check with the queen on F5.
Zombie sets the king on G8, watching every square. From F8, our hero's queen forces Zombie to defend.
From the dark, Zombie pushes the king to H7. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 2
- Material captured (hero / opponent)
- 24 / 2
- First capture
- move 0
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 74% of the games on this floor.