Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on H5.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
A clean strike: our hero's knight topples the pawn on H3.
Alpha Bat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the king on D1. From the dark, Alpha Bat pushes the knight to B8; then our hero's king takes C1, leaving D1 behind.
Alpha Bat answers by moving the rook from F5 to H5, and right after that our hero slides the knight across the board, from H3 to F2. With dungeon cunning, Alpha Bat brings the bishop to B3.
A clean strike: our hero's knight topples the pawn on E4.
Alpha Bat's bishop advances from H6 to G7. By taking the pawn on D6, our hero drives Alpha Bat into check.
Alpha Bat sets the king on E7, watching every square. our hero gives check with the knight on F5.
From the dark, Alpha Bat pushes the king to D8. From F5 to G7, our hero's knight swallows Alpha Bat's bishop.
Alpha Bat answers by moving the pawn from H4 to H3. A clean strike: our hero's knight topples the rook on H5.
With dungeon cunning, Alpha Bat brings the bishop to G8. With a steady hand, our hero brings the king to D1, and alpha Bat's pawn advances from F4 to F3.
our hero advances the king from D1 to E1, while alpha Bat sets the knight on C6, watching every square. Without hurry or fear, our hero places the knight on G3.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
From the dark, Alpha Bat pushes the king to D7. our hero's king takes F2, leaving E1 behind, and right after that alpha Bat answers by moving the knight from C6 to B8.
From F2 to F3, our hero's king swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the knight to C6, while with a steady hand, our hero brings the king to E4. Alpha Bat's king advances from D7 to C7.
From E4 to D3, our hero's king swallows Alpha Bat's pawn.
Check from Alpha Bat: the pawn plants itself on E4.
A clean strike: our hero's king topples the pawn on E4.
our hero activates Backstab and silently removes a threat from Alpha Bat.
From the dark, Alpha Bat pushes the bishop to C4; then our hero's king takes E3, leaving E4 behind. Alpha Bat answers by moving the knight from C6 to D4.
A clean strike: our hero's king topples the knight on D4.
With dungeon cunning, Alpha Bat brings the bishop to G8. With a steady hand, our hero brings the knight to F5, while alpha Bat's bishop advances from G8 to B3.
our hero advances the knight from F5 to E7. Alpha Bat sets the bishop on C2, watching every square; then without hurry or fear, our hero places the king on C5.
From the dark, Alpha Bat pushes the bishop to B1, and right after that our hero's knight takes C6, leaving E7 behind. Alpha Bat answers by moving the bishop from B1 to H7.
our hero slides the king across the board, from C5 to B5, while with dungeon cunning, Alpha Bat brings the bishop to F5. With a steady hand, our hero brings the king to A6, and alpha Bat's bishop advances from F5 to C2.
our hero advances the knight from C6 to B4. Alpha Bat sets the bishop on D1, watching every square, and right after that without hurry or fear, our hero places the king on A5.
From the dark, Alpha Bat pushes the king to D7; then our hero's knight takes A6, leaving B4 behind. Alpha Bat answers by moving the king from D7 to C6.
From B8, our hero's knight forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to D6. With a steady hand, our hero brings the king to B6, while alpha Bat's king advances from D6 to E6.
our hero advances the king from B6 to C7. Alpha Bat sets the king on D5, watching every square; then without hurry or fear, our hero places the knight on C6.
From the dark, Alpha Bat pushes the bishop to G4. Check: our hero tightens the net by bringing the knight to E7.
Alpha Bat answers by moving the king from D5 to E6. our hero slides the knight across the board, from E7 to G6, while with dungeon cunning, Alpha Bat brings the bishop to E2.
From F8, our hero's knight forces Alpha Bat to defend.
Alpha Bat's king advances from E6 to F5; then our hero advances the king from C7 to D6. Alpha Bat sets the king on G5, watching every square.
our hero gives check with the knight on E6.
From the dark, Alpha Bat pushes the king to G6; then our hero's king takes E5, leaving D6 behind. Alpha Bat answers by moving the king from G6 to F7.
Check: our hero tightens the net by bringing the knight to G5.
With dungeon cunning, Alpha Bat brings the king to E8. With a steady hand, our hero brings the king to F6, while alpha Bat's bishop advances from E2 to D1.
our hero advances the knight from G5 to E4. Alpha Bat sets the bishop on E2, watching every square; then without hurry or fear, our hero places the knight on G3.
From the dark, Alpha Bat pushes the bishop to B5, and right after that our hero's king takes G7, leaving F6 behind. Alpha Bat answers by moving the bishop from B5 to A4.
our hero slides the knight across the board, from G3 to E4, while with dungeon cunning, Alpha Bat brings the bishop to B5. Check: our hero tightens the net by bringing the knight to D6.
Alpha Bat's king advances from E8 to E7. From D6 to B5, our hero's knight swallows Alpha Bat's bishop.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 min 7 s
- Moves
- 91
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 93% of the games on this floor.