Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
Alpha Bat moves its king from D7 to D8 and topples our hero's queen!
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
From G1 to H3, our hero's knight swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the pawn to E3. A clean strike: our hero's queen topples the pawn on D3.
Alpha Bat answers by moving the rook from F5 to C5. From D3 to D4, our hero's queen swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the knight to F8. A clean strike: our hero's queen topples the pawn on F4.
Alpha Bat's bishop advances from F7 to C4. From F4 to H6, our hero's queen swallows Alpha Bat's bishop.
Alpha Bat sets the rook on E5, watching every square. A clean strike: our hero's queen topples the pawn on H4.
From the dark, Alpha Bat pushes the bishop to D3, and right after that our hero's knight takes F4, leaving H3 behind. Alpha Bat answers by moving the bishop from D3 to A6; then our hero slides the queen across the board, from H4 to H8.
With dungeon cunning, Alpha Bat brings the king to D7. From H8 to F8, our hero's queen swallows Alpha Bat's knight.
Alpha Bat's bishop advances from A6 to D3. A clean strike: our hero's knight topples the bishop on D3.
Alpha Bat sets the rook on B5, watching every square, and right after that without hurry or fear, our hero places the knight on F4. From the dark, Alpha Bat pushes the rook to B7; then our hero's queen takes A8, leaving F8 behind.
Alpha Bat answers by moving the rook from B7 to B5, and right after that our hero slides the knight across the board, from F4 to G6. With dungeon cunning, Alpha Bat brings the rook to G5.
Check: our hero tightens the net by bringing the queen to D8.
Alpha Bat advances to D8 and claims our queen.
From G6 to E7, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat sets the rook on F5, watching every square. A clean strike: our hero's knight topples the rook on F5.
From the dark, Alpha Bat pushes the king to C7. From F5 to E3, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat answers by moving the pawn from D6 to D5. By taking the pawn on D5, our hero drives Alpha Bat into check.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 20 s
- Moves
- 35
- How it ended
- draw
- Captures (hero / opponent)
- 12 / 1
- Material captured (hero / opponent)
- 22 / 9
- First capture
- move 0
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 40% of the games on this floor.