Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
our hero answers with fury: the knight leaps from F7 to D8 and captures the enemy rook.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's knight topples the pawn on H3.
Alpha Bat sets the rook on H5, watching every square, and right after that without hurry or fear, our hero places the knight on F2. From the dark, Alpha Bat pushes the bishop to B3.
A clean strike: our hero's knight topples the pawn on E4.
Alpha Bat answers by moving the rook from H5 to C5. From F6, our hero's knight forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to D8. With a steady hand, our hero brings the knight to G4, while alpha Bat's bishop advances from B3 to G8.
From G4 to H6, our hero's knight swallows Alpha Bat's bishop.
Alpha Bat sets the rook on C8, watching every square. A clean strike: our hero's knight topples the bishop on G8.
From the dark, Alpha Bat pushes the knight to C5, and right after that our hero's knight takes H6, leaving G8 behind. Alpha Bat answers by moving the knight from C5 to A6; then our hero slides the knight across the board, from H6 to F5.
With dungeon cunning, Alpha Bat brings the rook to A8. From F5 to H4, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat gives check with the pawn on D2.
A clean strike: our hero's king topples the pawn on D2.
Alpha Bat sets the knight on C5, watching every square, and right after that without hurry or fear, our hero places the knight on F5. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
From the dark, Alpha Bat pushes the pawn to D5. A clean strike: our hero's knight topples the pawn on D4.
Alpha Bat gives check with the rook on A2.
our hero slides the king across the board, from D2 to E3. With dungeon cunning, Alpha Bat brings the rook to A8. our hero gives check with the knight on C6.
Alpha Bat's king advances from D8 to C7. From C6 to E7, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat sets the rook on A7, watching every square. By taking the pawn on D5, our hero drives Alpha Bat into check.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
From the dark, Alpha Bat pushes the king to D7; then our hero's king takes E4, leaving E3 behind. Alpha Bat answers by moving the king from D7 to D6.
our hero slides the king across the board, from E4 to D4, and with dungeon cunning, Alpha Bat brings the king to C6. Check: our hero tightens the net by bringing the knight to B4.
Alpha Bat's king advances from C6 to B5, and right after that our hero advances the king from D4 to C3. Alpha Bat sets the king on C5, watching every square; then without hurry or fear, our hero places the king on D3.
From the dark, Alpha Bat pushes the king to B6. Check: our hero tightens the net by bringing the knight to D5.
Alpha Bat answers by moving the king from B6 to C5. our hero slides the knight across the board, from D5 to C3, while with dungeon cunning, Alpha Bat brings the rook to B7.
From A4, our hero's knight forces Alpha Bat to defend.
Alpha Bat's king advances from C5 to B5. Check: our hero tightens the net by bringing the knight to C3.
Alpha Bat sets the king on B4, watching every square. our hero gives check with the knight on D5.
From the dark, Alpha Bat pushes the king to B5; then our hero's king takes D4, leaving D3 behind. Alpha Bat answers by moving the rook from B7 to D7.
our hero slides the king across the board, from D4 to E4, and with dungeon cunning, Alpha Bat brings the rook to D8. our hero gives check with the knight on C7.
Alpha Bat's king advances from B5 to A4, and right after that our hero advances the knight from C7 to A6. Alpha Bat sets the rook on D7, watching every square; then without hurry or fear, our hero places the knight on B8.
From the dark, Alpha Bat pushes the rook to D2, and right after that our hero's knight takes C6, leaving B8 behind. Alpha Bat answers by moving the king from A4 to B5.
our hero slides the knight across the board, from C6 to E5, while with dungeon cunning, Alpha Bat brings the rook to D8. With a steady hand, our hero brings the knight to F7, and alpha Bat's king advances from B5 to B4.
From F7 to D8, our hero's knight swallows Alpha Bat's rook.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 49 s
- Moves
- 71
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 77% of the games on this floor.