Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

With an adventurer's precision, our hero takes the rival rook on F4.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

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The battle, move by move

our hero claims the enemy pawn by landing on H3.

Alpha Bat sets the rook on D5, watching every square. our hero captures the enemy pawn: the knight leaps from H3 to F4.

From the dark, Alpha Bat pushes the rook to C5, while our hero's knight takes G2, leaving F4 behind. Alpha Bat answers by moving the bishop from H6 to G5.

our hero captures the enemy pawn: the knight leaps from G2 to H4.

With dungeon cunning, Alpha Bat brings the rook to D5. With a steady hand, our hero brings the knight to G2, and right after that alpha Bat's bishop advances from G5 to H6.

our hero advances the knight from G2 to H4; then alpha Bat sets the bishop on C1, watching every square. Without hurry or fear, our hero places the knight on G2.

From the dark, Alpha Bat pushes the bishop to A3, and our hero's knight takes F4, leaving G2 behind. Alpha Bat gives check with the bishop on B4.

our hero slides the king across the board, from E1 to F1, and right after that with dungeon cunning, Alpha Bat brings the pawn to E3. our hero captures the enemy pawn: the knight leaps from F4 to D3.

Alpha Bat's rook advances from D5 to G5. our hero claims the enemy bishop by landing on B4.

Alpha Bat sets the pawn on D3, watching every square. our hero captures the enemy pawn: the knight leaps from B4 to D3.

From the dark, Alpha Bat pushes the bishop to A2, while our hero's knight takes F4, leaving D3 behind. Alpha Bat answers by moving the rook from G5 to G4, and our hero slides the king across the board, from F1 to E1.

With dungeon cunning, Alpha Bat brings the rook to G7. With a steady hand, our hero brings the knight to E6, and right after that alpha Bat's rook advances from G7 to F7.

our hero gives check with the knight on C7.

Alpha Bat sets the king on F8, watching every square, while without hurry or fear, our hero places the knight on B5. From the dark, Alpha Bat pushes the bishop to B3, and our hero's knight takes C3, leaving B5 behind.

Alpha Bat answers by moving the rook from F7 to F4, while our hero slides the knight across the board, from C3 to E2. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

With dungeon cunning, Alpha Bat brings the bishop to G8. our hero captures the enemy rook: the knight leaps from E2 to F4.

Alpha Bat's bishop advances from G8 to C4. Check: our hero tightens the net by bringing the knight to G6.

Alpha Bat sets the king on F7, watching every square. our hero gives check with the knight on H8.

From the dark, Alpha Bat pushes the king to F8. From G6, our hero's knight forces Alpha Bat to defend.

Alpha Bat answers by moving the king from F8 to G7. our hero captures the enemy pawn: the knight leaps from G6 to E7.

With dungeon cunning, Alpha Bat brings the bishop to D3, and right after that with a steady hand, our hero brings the knight to C8. Alpha Bat's bishop advances from D3 to H7.

our hero captures the enemy pawn: the knight leaps from C8 to D6.

Alpha Bat sets the knight on B6, watching every square. Check: our hero tightens the net by bringing the knight to E8.

From the dark, Alpha Bat pushes the king to H8. our hero's knight takes F6, leaving E8 behind, while alpha Bat answers by moving the bishop from H7 to C2.

our hero slides the knight across the board, from F6 to G4. With dungeon cunning, Alpha Bat brings the bishop to B1; then with a steady hand, our hero brings the knight to F2.

Alpha Bat's knight advances from B6 to D5, and right after that our hero advances the knight from F2 to D1. Alpha Bat sets the bishop on H7, watching every square.

Without hurry or fear, our hero places the knight on F2, while from the dark, Alpha Bat pushes the knight to C3. our hero's king takes D2, leaving E1 behind, and alpha Bat answers by moving the king from H8 to G7.

our hero captures the enemy knight: the king leaps from D2 to C3.

With dungeon cunning, Alpha Bat brings the bishop to G6, and right after that with a steady hand, our hero brings the knight to G4. Alpha Bat's bishop advances from G6 to H7; then our hero advances the knight from G4 to E5.

Alpha Bat sets the king on H8, watching every square. our hero gives check with the knight on F7.

From the dark, Alpha Bat pushes the king to G8. our hero's knight takes G5, leaving F7 behind, while alpha Bat answers by moving the bishop from H7 to B1.

our hero slides the knight across the board, from G5 to F3. With dungeon cunning, Alpha Bat brings the bishop to G6; then with a steady hand, our hero brings the knight to H4.

Alpha Bat's bishop advances from G6 to F7, and right after that our hero advances the knight from H4 to F5. Alpha Bat sets the bishop on D5, watching every square.

Without hurry or fear, our hero places the king on D4, while from the dark, Alpha Bat pushes the bishop to C4. our hero claims the enemy bishop by landing on C4.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 55 s
Moves
85
How it ended
draw
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
21 / 0
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 90% of the games on this floor.

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