Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
our hero's king lands on D2 and defeats Alpha Bat's rook!
The duel ends in a draw: our hero and Alpha Bat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on H3.
From the dark, Alpha Bat pushes the bishop to G6, and our hero's knight takes F2, leaving H3 behind. Alpha Bat answers by moving the pawn from H4 to H3.
our hero claims the enemy pawn by landing on H3.
With dungeon cunning, Alpha Bat brings the rook to F6. With a steady hand, our hero brings the knight to F2; then alpha Bat's pawn advances from D6 to D5.
our hero advances the knight from F2 to G4, and right after that alpha Bat sets the pawn on E3, watching every square. our hero captures the enemy bishop: the knight leaps from G4 to H6.
From the dark, Alpha Bat pushes the pawn to F3, while our hero's knight takes G4, leaving H6 behind. Alpha Bat answers by moving the king from E8 to F8.
our hero captures the enemy pawn: the knight leaps from G4 to E3.
With dungeon cunning, Alpha Bat brings the rook to A6. our hero claims the enemy pawn by landing on D5.
Alpha Bat's rook advances from A6 to B6. our hero advances the knight from D5 to F4; then alpha Bat sets the knight on F6, watching every square.
our hero captures the bishop on G6 and leaves Alpha Bat in check.
From the dark, Alpha Bat pushes the king to G8. our hero captures the pawn on E7 and leaves Alpha Bat in check.
Alpha Bat answers by moving the king from G8 to F8, while our hero slides the knight across the board, from E7 to F5. With dungeon cunning, Alpha Bat brings the rook to B2.
our hero captures the enemy pawn: the knight leaps from F5 to D4.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Alpha Bat's knight advances from F6 to E8. our hero claims the enemy pawn by landing on F3.
Alpha Bat sets the knight on D6, watching every square. Without hurry or fear, our hero places the knight on D4, while from the dark, Alpha Bat pushes the knight to F5.
our hero claims the enemy knight by landing on F5.
Alpha Bat answers by moving the rook from B2 to D2. our hero captures the enemy rook: the king leaps from E1 to D2.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 16 s
- Moves
- 35
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 21 / 0
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 40% of the games on this floor.