Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on E6.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
A clean strike: our hero's knight topples the pawn on H3.
Check from Alpha Bat: the pawn plants itself on D2.
From E1 to D2, our hero's king swallows Alpha Bat's pawn.
Alpha Bat answers by moving the bishop from H6 to G5; then our hero slides the knight across the board, from H3 to F2. With dungeon cunning, Alpha Bat brings the king to D8.
From F2 to E4, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat's bishop advances from F7 to D5. our hero advances the knight from E4 to F2, while alpha Bat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the knight on H3. From the dark, Alpha Bat pushes the knight to B6.
A clean strike: our hero's knight topples the bishop on G5.
Alpha Bat answers by moving the knight from B6 to A8. By taking the pawn on E6, our hero drives Alpha Bat into check.
Alpha Bat moves the bishop from D5 to E6 and topples our hero's knight.
With a steady hand, our hero brings the king to D3, while alpha Bat's rook advances from F5 to B5. From D3 to D4, our hero's king swallows Alpha Bat's pawn.
Check from Alpha Bat: the rook plants itself on B4.
Without hurry or fear, our hero places the king on D3. From the dark, Alpha Bat pushes the rook to B6, and right after that our hero's king takes E4, leaving D3 behind.
Alpha Bat answers by moving the bishop from E6 to A2. A clean strike: our hero's king topples the pawn on F4.
With dungeon cunning, Alpha Bat brings the rook to C6. With a steady hand, our hero brings the king to F5, and alpha Bat's rook advances from C6 to B6.
our hero advances the king from F5 to F6, while alpha Bat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Alpha Bat pushes the bishop to B1; then our hero's king takes E6, leaving E7 behind. Alpha Bat answers by moving the rook from B6 to B5, and right after that our hero slides the king across the board, from E6 to E7.
With dungeon cunning, Alpha Bat brings the bishop to F5. With a steady hand, our hero brings the king to E8, while alpha Bat's bishop advances from F5 to C2.
our hero advances the king from E8 to E7, and alpha Bat sets the rook on B7, watching every square. Without hurry or fear, our hero places the king on E8.
From the dark, Alpha Bat pushes the bishop to B3, and right after that our hero's king takes E7, leaving E8 behind. Alpha Bat answers by moving the bishop from B3 to D1; then our hero slides the king across the board, from E7 to F8.
With dungeon cunning, Alpha Bat brings the rook to B3. With a steady hand, our hero brings the king to E8, and alpha Bat's rook advances from B3 to B5.
our hero advances the king from E8 to E7, while alpha Bat sets the bishop on H5, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Alpha Bat pushes the king to B7; then our hero's king takes E6, leaving F6 behind. Alpha Bat answers by moving the king from B7 to A6.
From E6 to D6, our hero's king swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the king to B6. With a steady hand, our hero brings the king to D7, while alpha Bat's rook advances from B5 to F5.
our hero advances the king from D7 to D8, and alpha Bat sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on C8.
From the dark, Alpha Bat pushes the rook to E5, and right after that our hero's king takes B8, leaving C8 behind. our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat answers by moving the king from B6 to B5, while our hero slides the king across the board, from B8 to C7. With dungeon cunning, Alpha Bat brings the rook to E6, and with a steady hand, our hero brings the king to D7.
Alpha Bat's bishop advances from F3 to H1. A clean strike: our hero's king topples the rook on E6.
Alpha Bat sets the pawn on H3, watching every square. Without hurry or fear, our hero places the king on F6; then from the dark, Alpha Bat pushes the king to C5.
our hero's king takes G6, leaving F6 behind, and right after that alpha Bat answers by moving the king from C5 to D4. our hero slides the king across the board, from G6 to H6.
With dungeon cunning, Alpha Bat brings the king to E5, while with a steady hand, our hero brings the king to H5. Alpha Bat's king advances from E5 to F4, and our hero advances the king from H5 to H4.
Alpha Bat sets the bishop on D5, watching every square. A clean strike: our hero's king topples the pawn on H3.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 12 s
- Moves
- 81
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 87% of the games on this floor.