Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero answers with fury: the knight leaps from D5 to F6 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

From the dark, Alpha Bat pushes the bishop to G7. our hero claims the enemy pawn by landing on D3.

Alpha Bat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

Check from Alpha Bat: the rook plants itself on E5.

With a steady hand, our hero brings the knight to E2, and right after that alpha Bat's bishop advances from G7 to F6. our hero advances the king from E1 to F1; then alpha Bat sets the bishop on G6, watching every square.

our hero claims the enemy pawn by landing on D4.

From the dark, Alpha Bat pushes the knight to F8, and our hero's knight takes C6, leaving D4 behind. Alpha Bat answers by moving the rook from E5 to C5, while our hero slides the knight across the board, from C6 to B4.

With dungeon cunning, Alpha Bat brings the rook to E5. With a steady hand, our hero brings the pawn to B3; then alpha Bat's bishop advances from G6 to F5.

our hero advances the bishop from C1 to B2. After toppling the pawn on H3, Alpha Bat threatens our hero's king.

Without hurry or fear, our hero places the king on G1. From the dark, Alpha Bat pushes the rook to E6. our hero claims the enemy bishop by landing on F6.

Alpha Bat's rook falls on F6 and tears the bishop from our hero.

our hero slides the rook across the board, from A1 to E1; then with dungeon cunning, Alpha Bat brings the king to D7. With a steady hand, our hero brings the knight to D5, and right after that alpha Bat's bishop advances from H3 to F5.

our hero captures the rook on F6 and leaves Alpha Bat in check.

A cruel blow: Alpha Bat's pawn captures our hero's knight on F6.

Without hurry or fear, our hero places the pawn on D4. From the dark, Alpha Bat pushes the bishop to D3, and our hero's pawn takes A4, leaving A2 behind.

Alpha Bat answers by moving the pawn from F4 to F3, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Alpha Bat brings the bishop to F5.

With a steady hand, our hero brings the pawn to B5; then alpha Bat's king advances from D7 to C8. our hero advances the pawn from B5 to B6, and right after that alpha Bat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Alpha Bat pushes the king to A6, while our hero's rook takes A1, leaving E1 behind.

Alpha Bat answers by moving the knight from F8 to E6, and our hero slides the rook across the board, from A1 to A2. With dungeon cunning, Alpha Bat brings the bishop to E4.

With a steady hand, our hero brings the rook to B2, and right after that alpha Bat's bishop advances from E4 to B7. our hero advances the king from G1 to F1.

A cruel blow: Alpha Bat's king captures our hero's pawn on A5.

Without hurry or fear, our hero places the king on E1. From the dark, Alpha Bat pushes the king to A6, and our hero's king takes D1, leaving E1 behind.

Alpha Bat answers by moving the knight from E6 to G5, while our hero slides the king across the board, from D1 to C1. With dungeon cunning, Alpha Bat brings the pawn to H3.

With a steady hand, our hero brings the king to C2; then alpha Bat's knight advances from G5 to E4. our hero advances the king from C2 to D3.

After toppling the pawn on F2, Alpha Bat threatens our hero's king.

Without hurry or fear, our hero places the king on E3. From the dark, Alpha Bat pushes the bishop to A8. our hero claims the enemy knight by landing on F2.

Alpha Bat answers by moving the bishop from A8 to D5, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Alpha Bat brings the bishop to A8.

With a steady hand, our hero brings the king to E3. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat's king advances from A6 to B7; then our hero advances the king from E3 to E4. Alpha Bat's king reaches A6 and threatens our hero's king.

Without hurry or fear, our hero places the king on F5, and from the dark, Alpha Bat pushes the bishop to H1. our hero captures the enemy pawn: the king leaps from F5 to F6.

Alpha Bat answers by moving the bishop from H1 to B7, and right after that our hero slides the king across the board, from F6 to E6. With dungeon cunning, Alpha Bat brings the bishop to F3.

our hero captures the enemy pawn: the king leaps from E6 to D6.

Alpha Bat's bishop advances from F3 to A8, and right after that our hero advances the pawn from D4 to D5. Alpha Bat sets the king on B7, watching every square.

Without hurry or fear, our hero places the king on E6, while from the dark, Alpha Bat pushes the king to A6. our hero's pawn takes D6, leaving D5 behind, and alpha Bat answers by moving the bishop from A8 to G2.

our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Alpha Bat brings the king to B7. our hero's pawn crowns on D8 and becomes a queen.

Alpha Bat's bishop advances from G2 to F1. our hero gives check with the queen on C7.

Alpha Bat sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on B7, and from the dark, Alpha Bat pushes the bishop to E2.

our hero's pawn crowns on B8 and becomes a queen.

Alpha Bat's bishop reaches G4 and threatens our hero's king.

our hero slides the king across the board, from E6 to D6. With dungeon cunning, Alpha Bat brings the bishop to D7.

From A2, our hero's rook forces Alpha Bat to defend.

Alpha Bat's bishop advances from D7 to A4. our hero delivers the final mate from A4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 4 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
20 / 10
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 96% of the games on this floor.

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