Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
A cruel blow: Alpha Bat's bishop captures our hero's rook on B8.
our hero falls to Alpha Bat's mate. The dungeon does not forgive.
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The battle, move by move
Check: our hero tightens the net by bringing the rook to A8.
With dungeon cunning, Alpha Bat brings the bishop to B8. By taking the bishop on B8, our hero drives Alpha Bat into check.
Alpha Bat advances to B8 and claims our rook.
our hero advances the king from E1 to E2, and alpha Bat sets the pawn on H2, watching every square. Without hurry or fear, our hero places the bishop on F4.
Alpha Bat advances to F4 and claims our bishop.
our hero's king takes F2, leaving E2 behind. Check from Alpha Bat: the rook plants itself on D2.
our hero slides the king across the board, from F2 to E1. Alpha Bat's pawn crowns on H1 and a hostile knight is born.
With a steady hand, our hero brings the king to F1, and alpha Bat's pawn advances from F7 to F6. our hero advances the king from F1 to G1.
Mate. Alpha Bat closes the net and our hero falls on D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 40 s
- Moves
- 16
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 2
- Material captured (hero / opponent)
- 3 / 8
- First capture
- move 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (16 moves) lasted longer than 21% of the games on this floor.