Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
With an adventurer's precision, our hero takes the rival knight on B8.
Alpha Bat's edge closes the game: mate against our hero.
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The battle, move by move
our hero gives check with the rook on A8.
Alpha Bat answers by moving the knight from D7 to B8. our hero captures the knight on B8 and leaves Alpha Bat in check.
With dungeon cunning, Alpha Bat brings the king to D7. our hero claims the enemy pawn by landing on H3.
Alpha Bat's pawn advances from E4 to E3. our hero advances the knight from G1 to F3; then alpha Bat sets the rook on A5, watching every square.
our hero claims the enemy pawn by landing on D4.
our hero activates Backstab and silently removes a threat from Alpha Bat.
From the dark, Alpha Bat pushes the bishop to D5. our hero's knight takes F3, leaving D4 behind. Alpha Bat's rook reaches A1 and threatens our hero's king.
our hero slides the king across the board, from E1 to E2. With dungeon cunning, Alpha Bat brings the bishop to B3; then with a steady hand, our hero brings the king to D3.
Alpha Bat gives check with the rook on D1.
our hero advances the king from D3 to E4. Alpha Bat's edge falls on C2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 29 s
- Moves
- 18
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 0
- Material captured (hero / opponent)
- 5 / 0
- First capture
- move 1
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (18 moves) lasted longer than 22% of the games on this floor.